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mastromanos

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I am using Mod organizer to manage my mods in Fallout New Vegas.

 

Recently I made an attempt to install tales of two wastelands on a separate vanila profile I had created.

 

I managed to setup a basic TTW install and tried to install a few basic mods unsuccessfully (WMX, EVE, AWOP e.t.c.), so I decided to return to my old profile and continue my latest game.

 

The transition was seameless as expected from Mod organizer, but the next time I restarted my pc and tried to run the game, I couldn't move past the starting screen. The exe simply doesn't respond.

 

I run Loot, no problems or warnings, I run fnvedit, again no warnings. I even tried to run BOSS but for some reason it couldn't find my masterlist.txt and I got no results.

 

I made a few minor changes to my fallout.ini and falloutprefs.ini according to the S.T.E.P. page when I was setting up TTW but I did them in a seperate profile.

 

I even verified the integrity of the game files through steam. Again nothing.

 

It may be worth mentioning that I have already cleaned the DLC esms with FNVEDIT and had created a merged Patch for the majority of my mods.

 

This is my load order:

 

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
FCOMaster.esm
AWorldOfPain(Preview).esm
Momod.esm
enclavebunker.esm
More Perks.esm
More Perks for Dead Money.esm
domecity.esm
AWOPDeadMoney.esm
Stalker Weapons Pack.esm
More Perks for Honest Hearts.esm
UWHNV-Core.esm
More Traits.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Caliber.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
NevadaSkies.esm
Daughters of Ares.esp
More Challenges.esm
More Perks for Old World Blues.esm
More Perks for Companions.esm
VMW.esp
WMVM.esm
MRRadioactivs Weapon Collection.esm
NVInteriors_Core.esm
oHUD.esm
SolidProject.esm
SomeguySeries.esm
Weapons.of.the.New.Millenia.esm
Project Nevada - Extra Options.esm
YUP - NPC Fixes (Base Game + All DLC).esp
DarNifiedUINV.esp
The Mod Configuration Menu.esp
AWOPCaliberXAmmoPatch.esp
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp
EVE FNV - ALL DLC.esp
FCO - NPC Changes.esp
WeaponModsExpanded.esp
WMX-DLCMerged.esp
AG Supplementary Uniques-AllInOne.esp
More Perks Update.esp
RumbleZones.esp
AWOPMonsterPatch.esp
Alternative Start.esp
Weapons.of.the.New.Millenia.Store.esp
AmmoCraftingSchematics.esp
ACS-CaliberX.esp
City_of_Adventurers_Redux_v1.1.esp
ADAM - Rangers on Patrol.esp
ACS-DLCMerged.esp
DMHO.esp
AWOPDeadMoneyVendorPatch.esp
New Vegas Trade Center.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
TheInheritance.esp
NewVegasKiller.esp
NewVegasBountiesIII.esp
HiddenBunker.esp
UWHNV-Addon-FollowerHome.esp
Abandoned Complex.esp
ADAM - HH.esp
ADAM - LR.esp
Folly of the Old World.esp
TheBetterAngels.esp
AWOP Interim Fixes.esp
AG Supplementary Uniques-GRA.esp
SPRearmed.esp
Finality.esp
T6M Unique Item.esp
Transcendence.esp
Weapons.of.the.New.Millenia.Store.LITE.esp
ADAM - MAIN.esp
ADAM - NCR Patrol Armour.esp
ADAM - Nemesis Armours.esp
MRRadioactivs Griss Vector.esp
ADAM - Outcast Ranger Armour.esp
Ghost Variants Adjutant.esp
QS_Blackwolf_NV_Backpackmod.esp
WMX-GunRunnersArsenal.esp
WMX-OldWorldBlues.esp
WMX-DeadMoney.esp
SWP40Pistols.esp
T6M Dead Money Armor.esp
T6M Old World Blues Replace PN.esp
WMX-LonesomeRoad.esp
WMX-HonestHearts.esp
WMX-POPMerged.esp
WMX-PreOrderPackClassic.esp
MERGED.esp
Ghost Varient - PN Patch.esp
ADAM - Project Nevada Patch.esp
ADAM - Trooper Gloves.esp
AGSU-WMX-EVE All DLC AIO.esp
almostPerfect.esp
AWOP-FCO3.esp
WMX-EVE-AllDLC.esp
WMX-EVE-AllDLCMerged.esp
AWOP-WMX-EVE AllDLCMerged.esp
Casino Exchange All.esp
Cheaper Repair Vendors 10%.esp
Clarity.esp
Crafting Material Organizer.esp
Daughters of Ares - CouriersStash.esp
Drag's PA Port NV - Gameplay Edition.esp
FCO - GlowingOne.esp
FCO - OHSB NPC Edits.esp
FCO - Race Addon.esp
gambling.esp
HZBagOfHolding.esp
JIP Improved Recipe Menu.esp
LootMenu.esp
Metal Squeezer.esp
MNK-RHINOgaussRevolver.esp
More Perks for Companions Update.esp
More Perks for Dead Money Update.esp
More Traits Update.esp
More Perks for Honest Hearts Update.esp
More Perks for Old World Blues Update.esp
MWC_content_update.esp
pipboy2500_edisleado.esp
PlasmaSpazRedux.esp
Project Apollo.esp
Project Nevada - WMX.esp
PSFMorePerksEVE.esp
SWP40 Patch 01.esp
T6M Honest Herts Replace.esp
T6M Old World Blues Replace.esp
T6M Unique Itam PN addon.esp
TG Blackwidow t6m.esp
The Weapon Mod Menu.esp
THOR.esp
Universal Item Sorter.esp
UWHNV-Addon-DLC.esp
UWHNV-Addon-GRA.esp
UWHNV-Addon-NoCompanionsRoom.esp
Weapons.of.the.New.Millenia.CaliberX4+.Patch.esp
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
Weapons.of.the.New.Millenia.Leveled.Lists.esp
WMX-PreOrderPackCaravan.esp
WMX-PreOrderPackMercenary.esp
WMX-PreOrderPackTribal.esp
Project Nevada - Cyberware Additions.esp
NevadaSkies - Ultimate DLC Edition.esp

 

 

Any comment or help would be extremely helpfull.

 

Thanks in advance

Edited by mastromanos
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No experience with MO profiles, but it's sounding like it did not separate everything as you expected. That would be something best examined in their support forum.

 

The usual reasons for starting the game issues are covered in the 'Solutions to Starting the game problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. In that vein I see two problems with your "load order": 1) it does not appear to be sorted correctly (which can cause "missing master" errors), and 2) it has 157 plugins, which exceeds the nominal cap of 130-140 (depending upon your system and mod mix).

 

Move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message.

All of the following may not apply to your situation, but bear repeating anyway.

 

"Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than both of the plugins they are designed to make compatible. ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. LOOT does a good job of determining those basic orders. Getting the "load order" incorrect will cause "Missing Master" errors as well.

Don't install compatibility patches for mods you do not have installed/active (e.g. get rid of any "TTW" patches if you aren't running TTW).

Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version.

Edit for typos and links.

 

-Dubious-

Edited by dubiousintent
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Thank you for your reply!

 

I managed to fix the problem by uninstalling all the mods and reinstalling them in a duplicated vanilla profile with help from the info I got from the save file in mod organizer concerning the required mods.

 

The problem seemed to be my alterations in the ini files.

 

I should probably had to switch to the vanila profile and restored there the mod list without installing them again.

 

I will check the links you suggested to clean things up in my mod installation and make things easier in the future.

 

Thanks again!

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