Gahnfaust Posted December 1, 2017 Share Posted December 1, 2017 Hey guys, So i have recently deciced to play and mod this game again and everything has been working so far. However, i am now at the point of finihing my modding part and created a merged patch with FNVEdit. But for some reason there are still alot of conflicts inside this merged patch, mainly in the Non-Player Character, Container and Form ID List sections. Am i mistaken or shouldn't everything be simply white within that pach? Link to comment Share on other sites More sharing options...
dubiousintent Posted December 1, 2017 Share Posted December 1, 2017 (edited) A manually created "merge patch" using FNVEdit is a "new file" in which you drag the preferred winner of the conflicts from one of the conflicting plugins into that position in the "patch" file. You have to make those choices; it is not done for you. The default behavior is "last plugin to touch the record, wins". A merge patch enables you to resolve such conflicts on a record level, rather than game behavior of simply ignoring any plugin other than the last touching a record, completely (all records or none). A "white" record simply has no conflicts. The other colors indicate something about conflicts that remain, which are the ones you need to make choices regarding. The "color code" is found in the "Information" tab in the right-hand pane. With a large quantity of record conflicts, you might prefer to use an "automated" approach by way of the "Bashed Patch" of Wrye Flash. In that case, please see the 'Merge Patch file' section of the wiki "FNV General Mod Use Advice" article and related links. You can combine both the "Bash Patch" and a FNVEdit "Merge Patch". -Dubious- Edited December 1, 2017 by dubiousintent Link to comment Share on other sites More sharing options...
Gahnfaust Posted December 2, 2017 Author Share Posted December 2, 2017 A manually created "merge patch" using FNVEdit is a "new file" in which you drag the preferred winner of the conflicts from one of the conflicting plugins into that position in the "patch" file. You have to make those choices; it is not done for you. The default behavior is "last plugin to touch the record, wins". A merge patch enables you to resolve such conflicts on a record level, rather than game behavior of simply ignoring any plugin other than the last touching a record, completely (all records or none). A "white" record simply has no conflicts. The other colors indicate something about conflicts that remain, which are the ones you need to make choices regarding. The "color code" is found in the "Information" tab in the right-hand pane. With a large quantity of record conflicts, you might prefer to use an "automated" approach by way of the "Bashed Patch" of Wrye Flash. In that case, please see the 'Merge Patch file' section of the wiki "FNV General Mod Use Advice" article and related links. You can combine both the "Bash Patch" and a FNVEdit "Merge Patch". -Dubious-Thanks for the help Link to comment Share on other sites More sharing options...
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