g324 Posted December 1, 2017 Share Posted December 1, 2017 I've been working on a mashup using the combat armor torso and either the chain or the spiked armor (not sure which) and I've removed the textures for the pouches and chains respectively from the diffuse maps, but for some reason they still show up in game. Has anyone else had this problem and if so, how did you fix it? They don't show up in nifskope or outfit studio when I'm looking at the mesh, only when i try to load it in-game. Link to comment Share on other sites More sharing options...
ArchGaden Posted December 1, 2017 Share Posted December 1, 2017 (edited) I assume by removed you mean replaced with full transparency. However, the mesh itself needs a transparency mask setting. Open it up in Outfit Studio, find the relevant mesh, double click on that mesh, and check the transparency mask setting (forget exactly what it's called, but something similar no doubt). Usually you want the transparency mask set at 128. Anything more is masked out (invisible) and anything less is fully visible. Edited December 1, 2017 by ArchGaden Link to comment Share on other sites More sharing options...
g324 Posted December 1, 2017 Author Share Posted December 1, 2017 I tried that a bit earlier, but it didn't seem to work outside of nifskope and OutfitStudio. Link to comment Share on other sites More sharing options...
ArchGaden Posted December 1, 2017 Share Posted December 1, 2017 (edited) I tried that a bit earlier, but it didn't seem to work outside of nifskope and OutfitStudio. Have you checked to make sure you have the proper material applied in OutfitStudio? It allows you apply both a material and textures independently even though only the material reference should apply in game. EDIT: One more thing to check. When you created the armor in the CK, did you duplicate the combat armor entry? I believe that applies a material swap override as a default armor modification. If you duplicated the combat armor to make your own, it would have duplicated all extra data as well, including the default material swap. Edited December 1, 2017 by ArchGaden Link to comment Share on other sites More sharing options...
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