Xeniacal666 Posted December 1, 2017 Share Posted December 1, 2017 Apparently, I seem to have done something wrong, otherwise I wouldn't be here. I've got 31 total mods, using LOOT and Nexus Mod Manager, and using the FNVEdit program to check them. Here is the list: ________ Ammo Spread Effect Fixer - v1_0_1 by Antistar Area 51 - Project Roswell - V1-2a by Ionis the Bear Better Game Performance V5 by Falloutperson416 CAGE - Continue After Games Ending - 1.3.9.2 by Chrissy_M_ DLC Weapon integration by Tommy Fellout NV - 1_4_1 FOOK - New Vegas - v1-13 ESMs and ReadMes by The FOOK Team FOOK v1-13 Required Files-34684-1-13 by The FOOK Team Ghost People Perception Fix by PickleJar JIP LN NVSE Plugin by jazzisparis and LuthienAnarion Mission Mojave - The Ultiamate Edition - FNV Community Patch - MMUE 12 by MMUE Team New Vegas Stutter Remover - NVSR_4-1-36 by SkyRanger-1 NVAC - New Vegas Anti Crash by Queue OneTweak by virusek Power Armor Training - Self Taught - v 1 by Gopher Purge Cell Buffers by Foxtrot Signature Weapons - 2-23 by CyberSpyder Speedy Resources Pack v3_1 by mishaxhi tdx73 scottmack saxxon91 dragbody The Mod Configuration Menu by Pelinor The Rockwell Descent - Version 3 by Dylan Hollis Weapon Animation Replacer WAR - The Commander - Rifle Animation Pack by joefoxx082 Weapon Animation Replacer WAR - The Professional - Pistol Animation Pack by joefoxx082 Weapon Animation Replacer FOMOD by Gopher Weapon Mods Expanded - WMX by Antistar Weapon Mods Expanded - WMX - Modern Weapons V1_0_7 by Antista Weapons of The New Millenia by Millenia and Naky YUP - Base Game and All DLC Zan AutoPurge Crash Protector - New Vegas Edition by ZanGS and Luke Gevaerts ________ If I am missing anything or if any of the mods aren't compatible with each other, then I would greatly appreciate the help. I have gone through each and every one of these by hand and downloaded what was missing, but the game still crashes. Although it has taken a bit longer for it to crash while exploring, going through doors is a lot more risky. Again, any help would be appreciated. Link to comment Share on other sites More sharing options...
Xeniacal666 Posted December 1, 2017 Author Share Posted December 1, 2017 I just realized that SpeedyResources is not by who I put, but by SpeedyB64 I also seem to have forgotten: Courier's Cache by mishaxhi tdx73 scottmack saxxon91 dragbody Link to comment Share on other sites More sharing options...
dubiousintent Posted December 1, 2017 Share Posted December 1, 2017 (edited) We REALLY need to see your sorted "load order" as produced by LOOT; to include the main game and DLC files. With modded games, its the sequence, not merely the list of mods, which is the cause of many problems. LOOT's sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players. Instructions on how to copy it's list for posting are in the "How to ask for help" article, and "Checklist Item #11' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. Are you using the 4GB Patcher? If not, please see the 'Maximizing use of memory' section of the wiki "FNV General Mod Use Advice" article. If you are using the full 4GB of memory, most likely your problem is the default "heap size" is too small. Please see the 'Solutions to "Crash To Desktop" (CTD) problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. Do not use an "Auto-purge" mod for game play. (That was old advice from before we knew better; and you are using two such mods: Zans' and "Purge Cell Buffers".) They are designed for debugging by mod creator's only, according to the author of the JIP extensions to NVSE. See the 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu', "Cause-2", "Solution-3" entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide for the game settings that do the same job.-Dubious- Edited December 1, 2017 by dubiousintent Link to comment Share on other sites More sharing options...
Xeniacal666 Posted December 1, 2017 Author Share Posted December 1, 2017 Current Load Order based on LOOT 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm10 a YUP - Base Game + All DLC.esm11 b FOOK - New Vegas.esm12 c FOOK - New Vegas DLCs.esm13 d Weapons.of.the.New.Millenia.esm14 e SpeedyResources.esm15 f AmmoSpreadEffectFixer.esm16 10 YUP - NPC Fixes (Base Game + All DLC).esp17 11 Better Game Performance.esp18 12 Mission Mojave - Ultimate Edition.esp19 13 FOOK - New Vegas.esp20 14 RockwellDescentMod.esp21 15 Fellout.esp22 16 FOOK - New Vegas DLCs.esp23 17 The Mod Configuration Menu.esp24 18 SignatureWeapons.esp25 19 The Weapon Mod Menu.esp26 1a Weapons.of.the.New.Millenia.Leveled.Lists.esp27 1b Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp28 1c DLC Weapon Integration.esp29 1d UnlimitedCompanions.esp30 1e UnlimitedCompanions SCRIPT FIX.esp31 1f WeaponModsExpanded.esp32 20 Weapons.of.the.New.Millenia.Store.esp33 21 CourierCacheWSE.esp34 22 Area 51 - Project Roswell.esp35 23 GhostPeoplePerceptionFix.esp36 24 Power Armor Training Perk.esp37 25 CAGE 1.9.3.2.esp38 26 WMX-ModernWeapons.esp Link to comment Share on other sites More sharing options...
dubiousintent Posted December 2, 2017 Share Posted December 2, 2017 (edited) Nothing obviously wrong with that sort order. However, you do have a couple of combinations of mods that are not recommended for use together (YUP, MMUE, and "Better Game Performance"). Please see the 'Towards Game Stability', and also the 'Third Rule: Rule of One', and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. You really need a "merge patch" file when you have multiple weapon mods. Did you apply at least the 4GB Patch and the "Sheson" patch to NVSE? While the "Unlimited Companions" mod will let you run around with large packs of companions, the game was designed for only one humanoid and one "non-humanoid" companion each. The processing overhead associated with their collective AI packages in certain areas can cause lag, lower FPS, and even CTDs. Something to bear in mind as there will not be anything to point to that as the cause. For testing purposes, limit yourself to just one of each type. -Dubious- Edited December 2, 2017 by dubiousintent Link to comment Share on other sites More sharing options...
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