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Modded Game Crashing Every 10-15 Minutes


Xeniacal666

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Apparently, I seem to have done something wrong, otherwise I wouldn't be here. I've got 31 total mods, using LOOT and Nexus Mod Manager, and using the FNVEdit program to check them.

 

Here is the list:

 

________

 

Ammo Spread Effect Fixer - v1_0_1 by Antistar

 

Area 51 - Project Roswell - V1-2a by Ionis the Bear

 

Better Game Performance V5 by Falloutperson416

 

CAGE - Continue After Games Ending - 1.3.9.2 by Chrissy_M_

 

DLC Weapon integration by Tommy

 

Fellout NV - 1_4_1

 

FOOK - New Vegas - v1-13 ESMs and ReadMes by The FOOK Team

 

FOOK v1-13 Required Files-34684-1-13 by The FOOK Team

Ghost People Perception Fix by PickleJar

 

JIP LN NVSE Plugin by jazzisparis and LuthienAnarion

 

Mission Mojave - The Ultiamate Edition - FNV Community Patch - MMUE 12 by MMUE Team

 

New Vegas Stutter Remover - NVSR_4-1-36 by SkyRanger-1

 

NVAC - New Vegas Anti Crash by Queue

 

OneTweak by virusek

 

Power Armor Training - Self Taught - v 1 by Gopher

 

Purge Cell Buffers by Foxtrot

 

Signature Weapons - 2-23 by CyberSpyder

 

Speedy Resources Pack v3_1 by mishaxhi tdx73 scottmack saxxon91 dragbody

 

The Mod Configuration Menu by Pelinor

 

The Rockwell Descent - Version 3 by Dylan Hollis

 

Weapon Animation Replacer WAR - The Commander - Rifle Animation Pack by joefoxx082

 

Weapon Animation Replacer WAR - The Professional - Pistol Animation Pack by joefoxx082

 

Weapon Animation Replacer FOMOD by Gopher

 

Weapon Mods Expanded - WMX by Antistar

 

Weapon Mods Expanded - WMX - Modern Weapons V1_0_7 by Antista

 

Weapons of The New Millenia by Millenia and Naky

 

YUP - Base Game and All DLC

 

Zan AutoPurge Crash Protector - New Vegas Edition by ZanGS and Luke Gevaerts

 

________

 

If I am missing anything or if any of the mods aren't compatible with each other, then I would greatly appreciate the help. I have gone through each and every one of these by hand and downloaded what was missing, but the game still crashes. Although it has taken a bit longer for it to crash while exploring, going through doors is a lot more risky. Again, any help would be appreciated.

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We REALLY need to see your sorted "load order" as produced by LOOT; to include the main game and DLC files. With modded games, its the sequence, not merely the list of mods, which is the cause of many problems. LOOT's sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players. Instructions on how to copy it's list for posting are in the "How to ask for help" article, and "Checklist Item #11' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

 

Are you using the 4GB Patcher? If not, please see the 'Maximizing use of memory' section of the wiki "FNV General Mod Use Advice" article.

If you are using the full 4GB of memory, most likely your problem is the default "heap size" is too small. Please see the 'Solutions to "Crash To Desktop" (CTD) problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

 

Do not use an "Auto-purge" mod for game play. (That was old advice from before we knew better; and you are using two such mods: Zans' and "Purge Cell Buffers".) They are designed for debugging by mod creator's only, according to the author of the JIP extensions to NVSE. See the 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu', "Cause-2", "Solution-3" entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide for the game settings that do the same job.

-Dubious-

Edited by dubiousintent
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Current Load Order based on LOOT

 

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b FOOK - New Vegas.esm
12 c FOOK - New Vegas DLCs.esm
13 d Weapons.of.the.New.Millenia.esm
14 e SpeedyResources.esm
15 f AmmoSpreadEffectFixer.esm
16 10 YUP - NPC Fixes (Base Game + All DLC).esp
17 11 Better Game Performance.esp
18 12 Mission Mojave - Ultimate Edition.esp
19 13 FOOK - New Vegas.esp
20 14 RockwellDescentMod.esp
21 15 Fellout.esp
22 16 FOOK - New Vegas DLCs.esp
23 17 The Mod Configuration Menu.esp
24 18 SignatureWeapons.esp
25 19 The Weapon Mod Menu.esp
26 1a Weapons.of.the.New.Millenia.Leveled.Lists.esp
27 1b Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
28 1c DLC Weapon Integration.esp
29 1d UnlimitedCompanions.esp
30 1e UnlimitedCompanions SCRIPT FIX.esp
31 1f WeaponModsExpanded.esp
32 20 Weapons.of.the.New.Millenia.Store.esp
33 21 CourierCacheWSE.esp
34 22 Area 51 - Project Roswell.esp
35 23 GhostPeoplePerceptionFix.esp
36 24 Power Armor Training Perk.esp
37 25 CAGE 1.9.3.2.esp
38 26 WMX-ModernWeapons.esp
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Nothing obviously wrong with that sort order. However, you do have a couple of combinations of mods that are not recommended for use together (YUP, MMUE, and "Better Game Performance"). Please see the 'Towards Game Stability', and also the 'Third Rule: Rule of One', and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. You really need a "merge patch" file when you have multiple weapon mods.

 

Did you apply at least the 4GB Patch and the "Sheson" patch to NVSE?

 

While the "Unlimited Companions" mod will let you run around with large packs of companions, the game was designed for only one humanoid and one "non-humanoid" companion each. The processing overhead associated with their collective AI packages in certain areas can cause lag, lower FPS, and even CTDs. Something to bear in mind as there will not be anything to point to that as the cause. For testing purposes, limit yourself to just one of each type.

-Dubious-

Edited by dubiousintent
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