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Radio shuts down automatically?


BSH004721

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Hey all, so I just got started on NV a while ago, got some mods running (bare minimum, mostly radio packs) and for a hot minute now, everytime I listen to any radio station, a song plays, and when it ends, it kinda shuts down the radio? Also if I speak to anybody with actual dialogue choices it shuts it down? May it be RACE, NVR, Mojave Radio, Conelrad... or any of 'em really. Anyone got a fix for that? I'm kinda lost, and it looks like a google search can't really help here, since i'm not too sure what to search for really

Edited by BSH004721
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So you are saying that regardless of which station is "on" at the moment, it plays just one song and quits? Does this happen only with stations through your Pipboy, or with radios found in interior cells, or both?

 

Seems likely that you have a mod conflict messing up "play lists". Suggest you uninstall all the radio station mods, then install one at a time and test each (bearing in mind that they will only be "active" in certain areas of the game). Once you have identified a culprit, check the download page "comments" and "bugs" tags for other user's reports.

 

-Dubious-

Edited by dubiousintent
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I had 'em installed for like 20 hours prior without having any trouble whatsoever. Got the DirectShow Filter Reset thingy, launched it, and now, no more music is playing on the main menu. I feel like everything I'm trying at this point just makes it worse. Now I have no more dialogs or sound fx's in game. I'll try reverting this, but the thing is it worked all fine for the last few while, and I didn't change anything anywhere?

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Okay, "removed" the directshow fix, now music and all's back... except for radio stations still shutting down for no reason when i talk to people.. i can always try and make a little video to show what it's like. I mean, i could deal with it, but it would require a lot of talk to somebody, get out of discussion, go into pip boy, restart radio, keep playing, which is gonna get real annoying real quick. Just checked the sound drivers too, everything is up to date, maybe if I get the K-Lite codec pack, which is where i'm at now, but I haven't got this for so long, I don't think it's gonna change much at this point.

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"I didn't change anything anywhere" doesn't mean a software updated pushed to your system (by Microsoft or some other driver vendor) didn't affect things. That is usually the case when you didn't deliberately change something.

 

Frankly, I can't recall if the radio shutting off for dialog is typical or not. (I have the music volume very low so I usually am not aware of it and don't have time to check right at the moment.)

 

As for the "codec" matter, here is some background that may help you decide.

 

FNV "Music & Sounds" are split among four folders by "type". There is a distinction between and in the requirements for each. Stereo won't fade (attenuate) over distance; mono will. This accounts for why "fx" and "voices" need to be in mono:
* sounds (Data\Sound\fx): noise/ambience/special effects(fx). WAV mono files.
* voices (Data\Sound\voice): dialog. OGG and LIP mono files.
* music (Data\Music): location/event soundtrack. MP3 stereo files.
* songs (Data\Sound\songs): radio playlists. Mono: WAV (Pipboy) or OGG (radios/speakers) files; or Stereo: MP3 (Pipboy) files.

If you are getting any type of file to play, then the problem is most likely not with your "system sound driver", though it might be related to a particular "codec" required to play a particular file format. "Music" is essentially "start and forget"; once launched it plays through to completion unless intentionally interrupted, regardless of other sounds that might get played such as "gunshots" or "voices". If it isn't playing, then you probably have had your Winjdows "sound mixer" settings altered.

If you only have sound issues in a particular location of the game, more than likely it is a mod conflict.

-Dubious-

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If you only have sound issues in a particular location of the game, more than likely it is a mod conflict.

Except it's not at a particular location in the game. I tested it in Novac's gift shop, at the Mojave Outpost (Knight) and in Freeside (the lady at the Atomic Wrangler counter, can't remember her name), it just flat out cuts. To help you, when you talk to somebody, the music should just "fade" to a lower volume and go back to normal once you get out of the dialog so that said dialog is not totally drowned in music (especially since it seems most mod music is way louder than it should be). Might have to try reinstalling the game at this point, it's just so very curious that it took 20 something hours of gameplay to just pop up out of nowhere, without me doing anything, but yeah if I can avoid wasting this bandwidth... because here it's limited and it's kind of a bummer, hence why I posted here first.

 

Might try to remove every station one by one too, I don't know, it's kind of getting on my nerves right now, especially with the amount of stations I installed.

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Update:

Went into steamapps\common\Fallout New Vegas\Data\Sound\songs, decided to delete everything off from here, verified file integrity on Steam. Seems like there's still traces of Connelrad & Wave Radio existing in my files, but got rid of all the esp files. It seems okay now. So I should just re-download every station one by one and test them out basically? I had like 5 or 6 more than those 2 up there. Very strange.

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Most of the vanilla songs are in the "Fallout - Sound.BSA" file rather than "loose", which is why you are still getting them. As for the radio station mods, you don't need to download them again if you still have the packages. Just re-install one by one and test in the situations you identified the problems with. You want to avoid any that overlap in coverage (areas where they are active: check their descriptions carefully). Otherwise you can get two stations trying to control the playlist at once.

 

Please see the 'Third Rule: Rule of One', 'Game INI files', and 'Restoring to "Vanilla"' entries in the 'First Timer Advice' section of the wiki "FNV General Mod Use Advice" article. You also will need a "Merge Patch" file whenever you have more than one mod dealing with the same type of records, such as weapons or "radio stations".

-Dubious-

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