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geck script ported race error


dg1972

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I wish Geck kept an error log.

I loaded up a ported NV race in Geck to fix it. During the load, it gave an error about not finding a script for that custom race. Then said something about DEFAULT.

Gave an option to suppress further error messages. chose Yes to All.

 

Made my corrections, saved exited. Loaded it back into Geck, no errors. Race works.

 

What happened, and should I be worried?

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