Nephelus Posted December 3, 2017 Share Posted December 3, 2017 I've succeeded in getting a custom meshed helmet into the game and I have just made it possible to upgrade said helmet to make to stronger. However, when I spawn the helmet into the game through the console, the Material mod slot (which is the category I put the upgrades under) doesn't have the standard basic one already selected. I have to select the basic modification for the helmet and build it for it to apply (though it doesn't have any effect on the armor strength.) Here's a screenshot in case this is unclear. How can I have this happen? Link to comment Share on other sites More sharing options...
ehtyeci Posted December 3, 2017 Share Posted December 3, 2017 I believe you need to edit the object's template by adding your helmet mod to the Default template. There's a button called Object Template in the item's property window. In there, you should also be able to set so that the mod is non-optional. That way it should always spawn with a mod. Link to comment Share on other sites More sharing options...
Nephelus Posted December 10, 2017 Author Share Posted December 10, 2017 I believe you need to edit the object's template by adding your helmet mod to the Default template. There's a button called Object Template in the item's property window. In there, you should also be able to set so that the mod is non-optional. That way it should always spawn with a mod. Thanks. After you mentioned Object Template I searched and found a video with some useful info. I was able to get it all figured out after that https://www.youtube.com/watch?v=c9vJBkmaRqw Link to comment Share on other sites More sharing options...
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