PsychorGames Posted December 3, 2017 Share Posted December 3, 2017 This is extremely frustrating. All I want is to make the Player play a certain animation. I'm trying to play ANY animation here, but PlayIdle on the player is bugged, so I've tried snooping other people's mods for workarounds. They use some kind of domino trigger effect that uses an ingestible and a base effect, but base effects can't be cast immediately on player from a quest script, and ingestibles can't run effect scripts. This is really, really, really, really REALLY annoying. For god's sake, HOW can I make the player just play a specific animation through scripting? This is bonkers. Christ. I've been trying for longer than I care to admit to get this to work. Link to comment Share on other sites More sharing options...
DoctaSax Posted December 4, 2017 Share Posted December 4, 2017 (edited) playidle works fine on the player ref, but you probably need to pass it to a ref variable first ref rActor let rActor := playerref rActor.playidle TheIdle Edited December 4, 2017 by DoctaSax Link to comment Share on other sites More sharing options...
PsychorGames Posted December 5, 2017 Author Share Posted December 5, 2017 ref rActor let rActor := playerref rActor.playidle TheIdle Thank you. What kind of script does it need to be in? Object, Effect, or Quest? Does it matter? Link to comment Share on other sites More sharing options...
DoctaSax Posted December 5, 2017 Share Posted December 5, 2017 If you do it like that, it doesn't matter. Ofc, if you want the idle to repeat, the script should be one that repeats too, playing the idle over and over, until you stop (best by playidling a neutral idle first, as a reset) Link to comment Share on other sites More sharing options...
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