PsychorGames Posted December 3, 2017 Posted December 3, 2017 This is extremely frustrating. All I want is to make the Player play a certain animation. I'm trying to play ANY animation here, but PlayIdle on the player is bugged, so I've tried snooping other people's mods for workarounds. They use some kind of domino trigger effect that uses an ingestible and a base effect, but base effects can't be cast immediately on player from a quest script, and ingestibles can't run effect scripts. This is really, really, really, really REALLY annoying. For god's sake, HOW can I make the player just play a specific animation through scripting? This is bonkers. Christ. I've been trying for longer than I care to admit to get this to work.
DoctaSax Posted December 4, 2017 Posted December 4, 2017 (edited) playidle works fine on the player ref, but you probably need to pass it to a ref variable firstref rActor let rActor := playerref rActor.playidle TheIdle Edited December 4, 2017 by DoctaSax
PsychorGames Posted December 5, 2017 Author Posted December 5, 2017 On 12/4/2017 at 3:54 PM, DoctaSax said: ref rActor let rActor := playerref rActor.playidle TheIdle Thank you. What kind of script does it need to be in? Object, Effect, or Quest? Does it matter?
DoctaSax Posted December 5, 2017 Posted December 5, 2017 If you do it like that, it doesn't matter. Ofc, if you want the idle to repeat, the script should be one that repeats too, playing the idle over and over, until you stop (best by playidling a neutral idle first, as a reset)
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