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Trying to replace Legendary Weapons with other Legendary Weapons in NPC inventory. Thoughts?


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Look at his quest MQ106 Reference Alias Kellogg script MQ106KelloggScript:

Self.GetActorRef().EquipItem(p44, abPreventRemoval=True)

Dunno how the unique/legendary mods become attached to the base 44 object though.

 

Running a parallel quest and script that removes p44 and replaces it with something else @stage 300 is no problem some how to code here.

Edited by SKK50
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Legendary weapons are literally built from the ground up. The weapon is spawned on the ground, omods are added in Frankenstein fashion, then completed weapon is moved from ground to owner. Look for AspirationalItems quest/script in CK.
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Thing is I couldn't find an .AttachMod() script that modifies the base p44 for kellogg.

 

As well as scripting the omod legendary attach you can also hardcode them (or any mod_) into a new base weapon using the [Object Template] button, but that's not the case for Kellogg as property p44 points to the vanilla WEAP form.

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