BlackCompany Posted March 17, 2012 Share Posted March 17, 2012 So....I had an idea for a custom race/class mod. Goes something like this: Copy each default race multiple times, making each copy a different "class." For instance, Nords could have Nord Warrior, Nod Barbarian and Nord Mage. Orcs could have a Shaman, Barbarian and Warrior "race/class." Bretons could have Cleric, Mage, Summoner. Dark Elves: Rogue, Nightblade, Battlemage. High Elf: Summoner, Magus, Wizard, Cleric. Each "Race" would have different starting spells and abilities, different health, stamina, and magicka and varied regeneration rates. This would really enhance role play, with you being able to start the game with a class-specific background. What I need to know, I guess, is this: -I read up on the "Race alias" affecting race-specific dialogue in the game. Wondering if anyone else has tried a custom race, and whether it worked. If so, how did you apply a "race alias" or was this simply part of copying the vanilla race? I looked and could find no such alias in the CK. Thanks for any info and/or suggestions for this mod. Link to comment Share on other sites More sharing options...
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