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Wait command for dialogue?


Macgyver1958

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My Riverwood Castle mod is causing some player's game to crash to desktop. One member told me the problem stopped when he deleted my custom voice files. These voice files take up a lot of space, since they are in .wav format....but without them, the dialogue just flashes on the screen for a second with the "force subtitles" option ticked.

 

Is there a command I could add the script of the dialogue that would insert a "wait for 5 seconds" so the player would have time to read the subtitles of the dialogue, without having to record a custom voice file for each line? I have only completed about 10% of the quest dialogue for the mod, and the sound files are already approaching 40 mb. By the time I'm done, the entire voice file directory will be huge.

 

Any suggestions?

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You could compress the sound files back into .fuz format, which is more than ten times smaller.

 

I do not believe anyone has built a Universal Silent Voice utility for Skyrim yet.

 

I can say that silent voice files compress really small from my experience with TES4Gecko. If you recorded a 5-second silent .wav file and manually applied it to each piece of dialog, I do not think it would take up a prohibitive amount of space when you compressed your file with 7-Zip for upload.

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xwmaencode.exe

 

Google it. It will encode your .wav files into xwm files (part of the .fuz files DB was talking about)

 

It's freely distributed inside Microsofts DirectX SDK. To get the whole thing, however, it's like 500mb. The whole package is really just for developers.

 

Luckily tons of places online have put copies up and have directions on using it. It's the part of the process that shrinks your audio files 10x Your regular mid length dialog lines are probably something like 270kb or 150kb or something like that? They will be a download friendly 27kb or 15kb respectively after putting them through the utility. Skyrim reads these files just as well as .wav's :D It even keeps track of them in the dialog window if you look in part where it says "Has xwm file". I'm not sure if the CK can make .lip files from a .xwm file, so do make your .lip files from your .wav as you were doing. Then, when making the download package, convert your wav files into .xwm

 

Pretty much everyone with any more than 10mb of uncompressed dialog should be doing this. I don't think every one knows this though...

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xwmaencode.exe

 

Google it. It will encode your .wav files into xwm files (part of the .fuz files DB was talking about)

 

It's freely distributed inside Microsofts DirectX SDK. To get the whole thing, however, it's like 500mb. The whole package is really just for developers.

 

Luckily tons of places online have put copies up and have directions on using it. It's the part of the process that shrinks your audio files 10x Your regular mid length dialog lines are probably something like 270kb or 150kb or something like that? They will be a download friendly 27kb or 15kb respectively after putting them through the utility. Skyrim reads these files just as well as .wav's :D It even keeps track of them in the dialog window if you look in part where it says "Has xwm file". I'm not sure if the CK can make .lip files from a .xwm file, so do make your .lip files from your .wav as you were doing. Then, when making the download package, convert your wav files into .xwm

 

Pretty much everyone with any more than 10mb of uncompressed dialog should be doing this. I don't think every one knows this though...

 

 

Thanks for the reply. I will try that. I wouldn't want to deprive players from hearing my wonderful voice. :)

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xwmaencode.exe

 

Google it. It will encode your .wav files into xwm files (part of the .fuz files DB was talking about)

 

It's freely distributed inside Microsofts DirectX SDK. To get the whole thing, however, it's like 500mb. The whole package is really just for developers.

 

Luckily tons of places online have put copies up and have directions on using it. It's the part of the process that shrinks your audio files 10x Your regular mid length dialog lines are probably something like 270kb or 150kb or something like that? They will be a download friendly 27kb or 15kb respectively after putting them through the utility. Skyrim reads these files just as well as .wav's :D It even keeps track of them in the dialog window if you look in part where it says "Has xwm file". I'm not sure if the CK can make .lip files from a .xwm file, so do make your .lip files from your .wav as you were doing. Then, when making the download package, convert your wav files into .xwm

 

Pretty much everyone with any more than 10mb of uncompressed dialog should be doing this. I don't think every one knows this though...

 

 

Thanks for the reply. I will try that. I wouldn't want to deprive players from hearing my wonderful voice. :)

 

http://skyrim.nexusmods.com/downloads/file.php?id=8303 does the same, and it's easy to use. :)

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