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Armor world object (_GO) problem


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I'm having a bit of an issue creating the world objects for my armor.


I'm exporting them from blender as objs


bringing them into outfit studio and applying materials


exporting to fallout 4


opening my exported file and an _GO (In this case combat armor) nif in nifskope


copying my mesh into the vanilla and deleting the skin partition.


Resetting the material and deleting the vanilla mesh


Saving



And it's either invisible or it just crashes the CS. Any ideas what I'm missing? I'm pretty sure this is what I did last time though it has been a while.


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