Munk710 Posted December 5, 2017 Share Posted December 5, 2017 (edited) I Installed a large number of mods using this guide: An updated Fallout: New Vegas modding guide (12 February 2017)It's a great guide and a lot of time went into it. Props go to Matt and the rest of Gopher's minions. I believe i followed the guide to the letter with the exception of a few QoL mods that were no longer available, the substitution of Solid Project for AP and LP, and I installed the full New Vegas Reborn (as it is apparently now all one merged file).I am still in Goodsprings but everything seems beautiful, new and stable. However, there are a few issues i was hoping to get help with. 1. The compass displays but does not move/track and compass markers are missing.2. Occasionally, inventory screens do not display all items. Items will appear upon closing and re-opening inventory (minor inconvenience, unless it indicates some bigger problem).3. Head and face gear give huge, stacking bonuses to health (current HP, not max) and DT/DR. For example, the recon Mask i found in Doc's house gives 300HP, 250 DT and 250 DR. A Face Wrap gives 500 HP. These are accompanied by effects in the pip-boy status screen labelled "2" or "3", etc. Is this an intended effect of one of the loaded mods? Seems unlikely.4. Only vanilla face options are available at character creation.5. Hardcore needs are not being implemented. Fields are blank and food, dehydration, sleep, etc do not seem to be kept track of. I am hoping that it is all simple load order issues. Any suggestions on these issues or general tips on load order, alternate or complimentary mods, etc. would be greatly appreciated and i will buy a bum a sandwich in your honor. Here is my load order, as set by LOOT: 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a YUP - Base Game + All DLC.esm 11 b JIP Selective-Fire.esm 12 c SolidProject.esm 13 d Sortomatic.esm 14 e Detect Traps.esm 15 f Advanced Recon Tech.esm 16 10 oHUD.esm 17 11 Weapons.of.the.New.Millenia.esm 18 12 New Vegas Redesigned 3.esm 19 13 AWorldOfPain(Preview).esm 20 14 More Perks.esm 21 15 More Perks for Dead Money.esm 22 16 AWOPDeadMoney.esm 23 17 Gomorrah Redesigned v2.esp 24 18 Bitter Springs Redesigned.esp 25 19 Casa Madrid Redesigned.esp 26 1a More Perks for Honest Hearts.esm 27 1b CCO - Classic Perks.esm 28 1c More Traits.esm 29 1d Project Nevada - Core.esm 30 1e Project Nevada - Equipment.esm 31 1f Project Nevada - Rebalance.esp 32 20 Project Nevada - Cyberware.esp 33 21 Project Nevada - Extra Options.esm 34 22 More Perks for Old World Blues.esm 35 23 More Perks for Companions.esm 36 24 WMVM.esm 37 25 SomeguySeries.esm 38 26 YUP - NPC Fixes (Base Game + All DLC).esp Reload Sounds.esp 39 27 New Vegas Reborn 8.esp 40 28 New Vegas Redesigned 3.esp 41 29 NewMerge1.esp GUN Reload Sounds.esp IronSightsFoley.esp SneakFoley.esp Extra Rounds.esp jasch_JacksWhiskey.esp 42 2a Project Nevada - Rebalance Complete.esp 43 2b Project Nevada - All DLC.esp 44 2c EVE FNV - ALL DLC.esp 45 2d WeaponModsExpanded.esp CourierCacheWSE.esp 46 2e WMX-DLCMerged.esp 47 2f FNV Realistic Wasteland Lighting - All DLC.esp 48 30 MTB.esp 49 31 WMX-EVE-AllDLCMerged.esp 50 32 WMX-ArenovalisTextures.esp 51 33 AWOP-WMX-EVE AllDLCMerged.esp 52 34 Project Nevada - WMX.esp 53 35 YUP-WMX-PN-PNEO Patch.esp 54 36 T60.esp M1897.esp M1905.esp Galil.esp BT87.esp BHPM1935.esp FAMAS.esp Pernach.esp KP31.esp MSR556.esp CZ805.esp SVU.esp WA2000.esp PKM.esp DEagle.esp Serbu.esp Scout.esp TOZ66.esp M16A2.esp I Got Spurs.esp Bullet Fixes.esp No Hitscan.esp 55 37 WeaponAnimations.esp No Tracer.esp 56 38 AWOPDeadMoneyVendorPatch.esp 57 39 NewVegasBounties.esp 58 3a NewVegasBountiesII.esp 59 3b TheInheritance.esp 60 3c Russell.esp 61 3d AWOP - Russell.esp Rewarding Exploring.esp 62 3e Alternative Repairing.esp 63 3f AWOP Interim Fixes.esp 64 40 KingOfTheRing.esp 65 41 NewVegasKiller.esp Near Death.esp 1874Sharps.esp ilbuonorevolver.esp manwithnoname.esp clintsfistfulrevolver.esp LFox Missing Ammo Recipes GRA DLC.esp LFox Missing Ammo Recipes HH DLC.esp LFox Missing Ammo Recipes.esp ammoingredientsloot.esp 66 42 The Mod Configuration Menu.esp 67 43 Faster Start Menu.esp 68 44 pipboy2500_edisleado.esp 69 45 PipBoyCounters.esp 70 46 DarNifiedUINV.esp 71 47 JIP Companions Command & Control.esp 72 48 WeaponJamming.esp 73 49 JIP Realistic Weapon Overheating.esp 74 4a JIP Improved Recipe Menu.esp 75 4b LootMenu.esp 76 4c Project Nevada - Cyberware Additions.esp 77 4d AmmoChecking.esp 78 4e Quick Trade.esp 79 4f The Weapon Mod Menu.esp 80 50 CASM with MCM.esp 81 51 Zan_AutoPurge_SmartAgro_NV.esp 82 52 F4 Intimidation.esp 83 53 superhot.esp 84 54 B42 RWMS.esp 85 55 IPA.esp 86 56 Advanced Recon Riot Gear Helmet.esp 87 57 Advanced Recon Desert Ranger Helmet.esp 88 58 Detect Traps - Perk.esp 89 59 Detect Traps - Traponator 4000.esp 90 5a Advanced Recon Range Finder.esp 91 5b Advanced Recon Gear.esp 92 5c Advanced Recon Tech.esp 93 5d Advanced Recon Armor.esp 94 5e TakeYourTime.esp 95 5f Ultimate Illness Mod.esp 96 60 CCO - CP All DLC Patch.esp 97 61 CCO - CP PN Patch.esp 98 62 CCO - CP OWB PN Patch.esp 99 63 WMX-ModernWeapons.esp100 64 christinecos.esp101 65 Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp102 66 Weapons.of.the.New.Millenia.Leveled.Lists.esp103 67 IMPACT.esp104 68 Unforgiving Combat - RWD edition.esp105 69 RWD-NV v1.4 [standard Version].esp106 6a RWD-NV v1.4 [standard Version] Update+DLC.esp107 6b Real Recoil.esp108 6c CheckpointGary.esp109 6d Karmic Balance.esp110 6e Weapons.of.the.New.Millenia.Cheat.Cabinet.esp111 6f Alternative Repairing - Honest Hearts.esp112 70 Alternative Repairing - Lonesome Road.esp113 71 Project Nevada - EVE All DLC.esp114 72 WMX-POPMerged.esp115 73 AWOP-NVR3.esp116 74 GRA-WRP-Patch-Two_Unofficial.esp117 75 Merged Patch.esp And special props and thanks to the great modders here and elsewhere that are making it possible for me to squeeze even more time out of a great game. Edited December 5, 2017 by Munk710 Link to comment Share on other sites More sharing options...
dubiousintent Posted December 5, 2017 Share Posted December 5, 2017 You are using several HUD mods that need to be installed in a particular order, because they overwrite XML files they share in common. Please see the wiki "HUD-UI-Menu issues" article for details. Under the assumption the plugins listed without numbers are actually still present, move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message. If, OTOH, they are "fully merged and deactivated" by a Wrye Flash "Bashed Patch", then you are fine, but they shouldn't be showing up in your list either unless you failed to turn "ghosting" on. -Dubious- Link to comment Share on other sites More sharing options...
Munk710 Posted December 5, 2017 Author Share Posted December 5, 2017 (edited) I have skimmed the UI doc already. It is an excellent resource. Difficult for me to parse much of the info at this point, but I will dig deeper.The game seems stable (no crashes, runs smoothly) and I haven't seen any missing master errors. The "inactive" mods are all part of a merged mod. I assumed that they need to be there as resources, but I don't know. I will look into Wyre Flash.Thanks. Edited December 5, 2017 by Munk710 Link to comment Share on other sites More sharing options...
Munk710 Posted December 5, 2017 Author Share Posted December 5, 2017 (edited) Do you suggest using Wrye Flash instead of MO or will they work together without much issue? If I switch to WF, should I start with a clean install? Edited December 5, 2017 by Munk710 Link to comment Share on other sites More sharing options...
Munk710 Posted December 6, 2017 Author Share Posted December 6, 2017 (edited) Finished "HUD-UI-Menu issues" and the contained linked docs. I'm sure the info i need is in there but i still can't figure it out. As far as i can tell all UI mods are installed in the correct order and overwrites seem correct. Perhaps a comprehensive "UI Menu Override" package would fix it, but not sure where to start there. Am i correct that the compass would be defined by the hud_main_menu.xml file? That xml is currently being supplied by the oHUD Darnified Patch. Overwriting PN, DUINVv02, and oHUD. This seems correct. Am i thinking along the wrong path here? -Lost but learning- Edited December 6, 2017 by Munk710 Link to comment Share on other sites More sharing options...
dubiousintent Posted December 6, 2017 Share Posted December 6, 2017 (edited) You should use either one or the other of MO/WF as your "mod manager" to install and manage mods. But you can still use Wrye Flash to build a "Bashed Patch". The difficulty is that MO works from a "empty" Data folder. There is a video describing the process, and the STEP Guide instructions. (I used WF with Oblivion and stuck with it for FNV as a matter of personal preference.) Here is my personal "UI Menu Override" file "readme", following DarnUIv04, Darnified UI - DT and DR-v1.1, PN, oHud plugins installed in that order:This is the original "start_menu.xml" file distributed with DARNUIv04. It has been copiedinto this separate package so it can be placed after the MCM package in BAIN, so theDarnUI file will override that package. DarnUI itself should be installed prior to MCM, sothis is the only way to get it's version of this file to "win" the install order.This resolves the MCM warning message "DarNified UI has been detected in the HUD but not thestart Menu. You will need to repair DarNified UI or remove it completely for MCM to appearcorrectly." Using the DarnUI "start_menu.xml" file is the needed "repair".Now contains other "overrides" as merged files to ensure compatibility with:* MCM "menus\options\start_menu.xml"* PN "menus\options\start_menu.xml" (identical to DarnUI version)* PN "menus\main\hud_main_menu.xml"* oHUD "menus\main\hud_main_menu.xml"* WMM "menus\main\inventory_menu.xml"* FlashlightNVSE "menus\prefabs\flashlight_battery.xml"As a consequence, this override file should be installed last of the UI mods. All I can say is it works for me. -Dubious- Edited December 6, 2017 by dubiousintent Link to comment Share on other sites More sharing options...
Munk710 Posted December 6, 2017 Author Share Posted December 6, 2017 Sweet. I will give it a try. Thanks. Link to comment Share on other sites More sharing options...
Munk710 Posted December 6, 2017 Author Share Posted December 6, 2017 (edited) Bugger. I am ashamed to admit it but the compass issue was due to not having the latest version of DUINV. Took special care to make sure everything from Nexus was up to date but neglected what i got elsewhere. Live and learn.Still need to figure out the other issues. Would it be wise to make them separate posts?And Dubious, thanks for the resources. Teach a man to fish... Edited December 6, 2017 by Munk710 Link to comment Share on other sites More sharing options...
dubiousintent Posted December 6, 2017 Share Posted December 6, 2017 It's your thread so you aren't "hijacking it" onto side issues. But it's best to try to deal with one issue at a time. Think of it like medicine: you need to triage the problems and deal with the most serious, widely affecting ones first. These are all fairly specific, so it's more your choice. OTOH, by splitting the issues up into their own threads, you give others the chance to provide their expertise in that specific problem, that otherwise they might skip over in this "more omnibus" thread. People tend to not bother when someone else is already responding. (I've never claimed to know everything. I just have more time and inclination to dig into questions and search the web than many others. But I play without a lot of common "beautification" mods like Body Replacers (older system), so sometimes I lack the practical experience.) #2 "Inventory display" is a "HUD-UI-Menu issue". You have several Pipboy mods you should look into for compatibility. Either merge them or try "mod isolation". #3 "Huge DT/DR bonuses" is probably a mod conflict. You need to isolate which mods are affecting those values and check their comment pages. #4 "Only vanilla face options are available at character creation." Please see the 'Body Replacement Basics" section of the wiki "FNV General Mod Use Advice" and the 'Issue: Body Replacer - Custom Body Types' and related 'Body Replacer -' entries in the wiki "Fallout NV Mod Conflict Troubleshooting" guide articles. #5 "Hardcore needs are not being implemented." Have you enabled this in "settings"? You also need to have installed the latest NVSE and JIP LN NVSE versions to get their fixes for several bugs in tracking those needs. BTW: Do not use an "Auto-purge" mod for game play. (That was old advice from before we knew better.) They are designed for debugging by mod creator's only, according to the author of the JIP extensions to NVSE. See the 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu', "Cause-2", "Solution-3" entry in the wiki"Fallout NV Mod Conflict Troubleshooting" guide for the game settings that do the same job. You have a lot of "ammo" and "repair" mods. These are good candidates for merging to resolve "record level conflicts". You might want to see the wiki "Merged Plugin Guidelines for Personal Use" article, even though you obviously know how to merge. -Dubious- Link to comment Share on other sites More sharing options...
Munk710 Posted December 7, 2017 Author Share Posted December 7, 2017 I am abandoning this install and starting over. Please consider this post closed. Link to comment Share on other sites More sharing options...
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