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Runtime error after loading the game


Lazurak

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Hey there, I have been having some trouble with a runtime error occurring shortly after loading any savegame.

Since the crash only happens after dying and loading the game by autoload, it's rather difficult to track down the actual moment the problem started, but I only noticed after more than 6 hours of playtime and after becoming the Thane of Whiterun for killing the first dragon, after which it happens constantly. (I did die a lot, even before this point)

 

The game doesn't ALWAYS crash, but there is about a 50% chance.

And rather than a CTD, I encounter a C++ Runtime Library error, reading "This application has requested the Runtime to terminate in an unusual way.".

I have already tried to reset the C++ installation from the Skyrim/VCRedist/ file, with no result.

 

I am running the game with an ENB, and I use the memory allocation fix from the 'crash fixes' plugin. Apart from that, I use windows 10, with the (beta version) of the Falls Creators Update, that fixes the DX9 memory limit.

 

 

Considering the error only occurred after a specific moment, I would assume that there might be some bad script mucking about, but as far as I know, those would typically result in a CTD, and not a runtime error message.

 

Edited by Lazurak
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Yes, I meant that I am using the Inside Build.

 

I am already using the Load Game CTD Fix.

 

I was able to load an earlier game, and have managed to proceed without running into the same problems as before. Apparently, having the task manager open will (for some reason) lead to errors, that also appear to corrupt my savegames. It's easy to avoid, if this was, in fact, the cause.

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