speedynl Posted December 13, 2017 Share Posted December 13, 2017 i could prolly fix it in like 10 min, but i don't have the game/ck installed anymore just a couple checksdid you gave the location you made all the correct keywords (easy way is click on the abernaty location copy the hole stack of keywords, paste them to yours)did you checked the never reset and is settlement in the encounter zonedid you gave the cell(s) the right namedid you make the parent script new, or did you used the 1 from robot/auto a lil tip for your worksbench+ the belonging markers, in ck there is something named as packin's under misc, it contain a hole complete set, just drop it adjust and you have wb + the belonging markers for the commenwealth thing it means you forgot something, prolly the cell name Link to comment Share on other sites More sharing options...
Excoter Posted December 15, 2017 Author Share Posted December 15, 2017 Thank you so much trying to help me, I do appreciate this a lot. I have made 3 separate settlement mods, 1: Whole Diamond city interior area, 2: Multiple cells going around DC walls and 3: Intersection of railroad and road north of Oberland station. I have made all 3 mods with exact same settings, so I can't understand why... 1. DC settlement works perfectly, settlers obeys work orders etc. Everything 100% ok. 2. Outside of DC gate settlement shows on pip-boy workshop list and on map, but in map under name there's no pop and happiness numbers. Settlement Management Software (mod) says it's not valid settlement, settlers made with cheat terminal wont take any orders, 3. Wilderness settlement all same as number 2 but with one difference, settlement shows pop and happiness numbers under name on map. did you gave the location you made all the correct keywords (easy way is click on the abernaty location copy the hole stack of keywords, paste them to yours) A: Yes all 3 settlement locations I made have all same 4 keywords. did you checked the never reset and is settlement in the encounter zone A: Yes did you gave the cell(s) the right name A: Not sure what you mean, guide I followed is not asking to rename any cells. ( https://stuyk.com/fallout-4-creating-a-new-settlement-location/ ) did you make the parent script new, or did you used the 1 from robot/auto A: Parent script?.. Not sure what you mean with this, but I did follow guide linked above. Im pretty much lost here at the moment, I can't figure out where Im making mistake. Link to comment Share on other sites More sharing options...
speedynl Posted December 15, 2017 Share Posted December 15, 2017 (edited) the script you need is the first 1 underQuest Creation mm dum fontswhen you are in your cell(s) it prolly show as wildernes, right click on the name and you can edit the name of the cell read here under the spoilerhttps://forums.nexusmods.com/index.php?/topic/4450545-request-for-a-proofread-of-a-settlement-mod-guide-please/page-1 Edited December 15, 2017 by speedynl Link to comment Share on other sites More sharing options...
Excoter Posted December 15, 2017 Author Share Posted December 15, 2017 Im sorry but Im totally lost about what you mean with renaming the cells... I cannot rename cell outside the DC gate ( DiamondCityExt ) where I have workbench located. Link to comment Share on other sites More sharing options...
speedynl Posted December 16, 2017 Share Posted December 16, 2017 yea well tats your problem right there, the cell is already named and belong to diamond cityhard to explain, but you need to move your wb to a cell with a name wilderness, then you have to rename that cell Link to comment Share on other sites More sharing options...
Excoter Posted December 16, 2017 Author Share Posted December 16, 2017 Now I was able to fix my DC ext settlement to show pop and hap numbers on map, but still I cannot get settlers to work. Settlement Management Software mod says still that settlement is not "valid"... I can place trade caravan posts, I can send now settlers from other settlements to this one... but they just don't obey any commands. I must be pretty close to get this to work, but I just don't understand the mechanics yet. Link to comment Share on other sites More sharing options...
Excoter Posted December 19, 2017 Author Share Posted December 19, 2017 (edited) I was finally able to get settlement just outside of the DC to work, even with massive sandbox build area. I only have one minor glitch what Im trying to figure out, I know its minos but it is buggin hell out of me... In pip-boys map screen, when hoverin cursor over the settlement it wont show pop and happiness. Everything else works totally fine, even with settlers, routes etc... I made 3 separate settlement mods one after another with similar setting and keywords, and therefore I just can't understand why this one is buggin?... I double checked everything. I did use wilderness cell (I rename it) next to Diamoncity Ext 03 cell, all XMarkers, MapMarker and workbench was placed in that cell.. except OutOfSight marker what I moved outside of the trigger area... EDIT: It seems that was just load order issue, my settlement mods last ones on load list seems to fix last problems. Pretty happy atm, all this trouble was not wasted =) Edited December 20, 2017 by Mikki2016 Link to comment Share on other sites More sharing options...
speedynl Posted December 20, 2017 Share Posted December 20, 2017 (edited) if you go to the wb for the 1'st time(and use e to open it) do it say you can use wb at (your settlement name) or do it say something elseif it don't say(show) the right name, you still miss something also don't use a save where you have already visit the place, for best testing use a save before you leave the vault, that 1 is pure clean with no data Edited December 20, 2017 by speedynl Link to comment Share on other sites More sharing options...
Excoter Posted December 20, 2017 Author Share Posted December 20, 2017 if you go to the wb for the 1'st time(and use e to open it) do it say you can use wb at (your settlement name) or do it say something elseif it don't say(show) the right name, you still miss something also don't use a save where you have already visit the place, for best testing use a save before you leave the vault, that 1 is pure clean with no dataI have been testing mods now multiple times with save before I leave the vault. When I arrive to visinity of WB I get exp from discovering the location, and it says the location name correctly. Then when I open WB, it opens each time with 50% happiness. When my mods were higher on the load order, this did not work almost at all. Pip-boy used to show "Commonwealth" as name of the workshop, and there was issues with settlers not taking any orders. I could not understand how much load order had effect on these, my mods only adds settlement WB's and nothing else. Now Im going to start a new game, after Im positive after all testing. Link to comment Share on other sites More sharing options...
Excoter Posted December 20, 2017 Author Share Posted December 20, 2017 Too happy too early... Settlemens works fine and everything looks correct on map, but on pip-boy's workshop list my settlemens either loose their names or it says "Commonwealth".. Oh well.. I don't know anymore where to even look for cause, but I guess that game will be playable anyway... Link to comment Share on other sites More sharing options...
Recommended Posts