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Custom Merchant Glitch (of sorts).


Mebantiza

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One of my mods merchants has an undesireable behavior. It is joining in on fight during the master conjuration spell event - CoW

 

I set her to cowardly > helps no one. Yet, even with this, she still teleports up from the courtyard and joins in on the fight with the unbound dremoras.

 

I suspect it is a faction issue. she is a member of 4 factions currently.

 

 

CoW faction

Arch-mage Faction

and services merchant faction (2)

 

I removed her from the Arch-mage faction and she is STILL joining in.

 

Any ideas why this is occurring and any suggestion on how to resolve it?

Edited by Mebantiza
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I've learned savefiles are stupid.

 

Certain aspects of NPC's get burned into the savefile and regardless of what your mod says savefiles have the last say. One thing I often do is remove the RefID and BaseID of the NPC from my savefile so the game is forced to reload the NPC.

I use this Savegame Cleaner and just remove the RefID and BaseID of the NPC when I make changes to them.

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That is something I do often, regardless, and it is not the root of the issue. I know this because the CRF guard and even J'zargo joined in as well. Since this is always been a solo fight and I can't recall other NPCs ever joining in....

 

Ideally, no other NPCs, besides maybe your follower, should join in on this fight. Maybe it is just unavoidable given how the engine handles aggro. You may be correct about the save not properly accounting for my fixing her faction and keywords, that would have to wait for another playthrough. What even dumber still, is she somehow, acquired a greatsword, maybe she borrowed Colette's, to fight with, which is definitely not part of her gear.

Edited by Mebantiza
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