mysticdragonmage Posted December 8, 2017 Share Posted December 8, 2017 im trying to create my own original weapon attachment from scratch, and i believe i've done everything right until this point. i select "mod_melee_SuperSledge_SuperBlade" i made by duplicating and editing the "mod_melee_SuperSledge_Heated" which opens up "Object Mod" i select edit>edit(within the model data window)>and i select the Mod_SuperBlade.nif file containing the mesh i want to place. this nif file is located in C:\Program Files "(x86)\Steam\steamapps\common\Fallout 4\Data\Meshes\Weapons\RocketHammer\Mod_SuperBlade.nif." despite this, i get two signs of error. one is that the render within "Object Data" window has a big red exclamation point instead of the actual mesh. another is that there are no materials under "original materials." lastly, one warning appeared and they say as followed: TEXTURES: TEXTURE ERROR : Unable to load file 'Data\Textures\DarkGray.dds' this warning appears every time i open the "Object Data" window. so far, i've been following this tutorial: that is, up until two points. in the video, within nifscope, he copied the "lighting shader property" branch from the original reciever and pasted it on his custom model. i did the same, but i edited the .bgsm path to my own custom .bgsm file. i made a copy of my nif simply named "Mod_SuperBlade2.nif" and did exactly what he did with the reciever (except with the heated super sledge attachment). lo and behold, the red error symbol mentioned earlier disappeared and i had an actual model, just not with the textures i wanted. the other point was when he made a new weapon, not a new receiver. it was simple enough to figure out how editing weapon attachments worked, so i just went ahead and made it a new weapon attachment instead (note that "Mod_SuperBlade2.nif" worked here, so i dont think this is my problem) it must be something with either the textures or the bgsm. so i followed another tutorial by the same guy: and this time i did everything he did, just with mine having a few errors. this is not me saying that Gambsmosre / Mikemore is bad at tutorials. in fact, i knew nothing about mods until i found his videos, and the tutorials helped me out a lot up to this point. can anyone help me out? in the meantime, I'll test SuperBlade2 in-game and see if there is anything wrong with my custom textures. thanks! Link to comment Share on other sites More sharing options...
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