nintendoeats Posted December 8, 2017 Share Posted December 8, 2017 (edited) Background: I have no experience with UDK, but much experience with Unity. This is my first serious attempt at a Mod. I am working on a voice pack and am having interface problems. There may or may not be a more efficient way to handle this, so please permit me to explain. I have created a set of sound cues and mapped them to the archetype appropriately. Up to this point I have been filling cues by selecting one, going through each of my sound clips and listening to them to decide if they fit. Once I have gone through every clip I have them all selected, right click in the sound cue editor and create a giant random selector. I have over 400 clips for this character and am continuing to collect them. When all is said and done I will have well over a thousand, though not all will be used. It would be MUCH more efficient if I could start the process with a CLIP, then simply apply it to all the cues I think it fits. That way I only need to listen to the clip once, instead of once for every single cue it has a chance of fitting. That quickly adds up. Additionally, working that way would make it easier to build the pack up gradually since I could simply add one clip at a time and keep adding them ad nauseum without having to worry about missing a good pairing. The only way I have found to add a sound to an existing cue is to open it in the editor, add the clip to it, create a new input on the randomizer and then manually link them. I can speed that up a bit by selecting several clips at once and simply making a new randomizer and linking it to the old one, but that doesn't really solve the problem. Does anybody know a way to make this process more efficient? I expect that if I could switch from starting with a cue to starting with a clip I could make save at least a dozen hours just for this one pack. On a side note, is there a way to automatically strip all unused clips from package once I'm done? Thanks! EDIT: One thing I've just thought of is creating a tag for each cue and giving each clip the tags of cues it will match. However, I am not clear on how to add my own tags and the internet is not being forthcoming. Edited December 8, 2017 by nintendoeats Link to comment Share on other sites More sharing options...
Stormhunter117 Posted December 22, 2017 Share Posted December 22, 2017 These forums are hella dead. I recommend going to xcom2mods.reddit.com or the XCOM Modding discord to recieve help. Link to comment Share on other sites More sharing options...
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