jet4571 Posted March 18, 2012 Share Posted March 18, 2012 Throw yourself into the CK. no better way to learn than experience. As for why most are ESP's? not everyone knows of the bug and some that do dont care to take the extra steps to fix it. I am in the later category, i never bothered to convert my house mod. but then again mine has about 10 separate interior cells and about twice that in exterior. Half was done before I knew of the bug. another 25% was when it was being debated. the last 25% I couldn't give a rip to convert it and remake every door. Link to comment Share on other sites More sharing options...
eltucu Posted March 18, 2012 Share Posted March 18, 2012 @eltucu, i didn't quite understand what you meant by you need the quest in the middleand linking the cell to the world without a door is a question for another thread or starting a new one. middle of what?No no, i dont need help to transport the player, i already know how to do that, the quest handles that. I was referring about how to go around the fact that there is a lot that the quest needs access to, so i dont know what i need to place in the esm and what i need to place in the esp. That's why i said that its in the middle of everything since the quest its the one who allows the player to go to those cells (besides, you know, handling all the stages, objectives, etc). Im making everything in a single esp for now and i was asking if i could separate that stuff along the road, if someone tried. Though thanks anyway because i didnt knew you cant make quests in a esm, so that solves half the issue. I'll guess i'll have to do it really modular so i can wrap things around once i separate the cells of the esp since i need them working properly. The bug is not fixed. I suspect they would need to scrap Skyrim and build a new game to fix this deeply ingrained design flaw that was also present in Fallout 3 and Fallout New Vegas.Nah, every code can be fixed. Sounds like some simple stuff, i mean, they have the code to load a navmesh, and the navmesh loading from esps working right for the first time, and the caching system works well, it flushes out the navmesh of the memory once you're far enough. It doesnt sounds like a "deeply ingrained design flaw" but like a missing check on what to reload of an esp. If we couldnt store navmeshes at all in a esp then i'd be worried, but since we can, and the game loads them properly at least once, i imagine it shouldnt be that hard to fix. Link to comment Share on other sites More sharing options...
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