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Weeeeird texture/LOD? Issue - GOING BONKERS!


PaulMcGann

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Someone please help. I'm using ENB/4k parallax stuff for the first time, and I'm pretty sure I've installed everything correctly.

 

However, I'm getting this weird problem where I'm getting very low-res textures or something popping up on certain things, like stones and the top crossbeam of house roofs. The only thing that's fixed it for me is quitting completely out of the game and re-launching it.

 

I'm posting some screenshots so you guys know what I'm talking about. Any help at all is appreciated. I'm seriously tearing my hair out. I can't even find the problem when I've looked for solutions on the internet.

 

https://imgur.com/a/IYV2R

 

https://imgur.com/a/hepQN

 

 

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I had this problem before, but I'm not sure exactly what fixed it. I can tell you what I did though.

 

The issue only appeared after I installed the Windows 10 Fall Creators Update, which fixes the DirectX 9 4gb limit. I had changed enblocal.ini to take advantage of the patch. I ran VRamSizeTest for DirectX 9 and it gave me a value of 12224. I subtracted 350 and used a value of 11874 for VideoMemorySizeMb.

 

After the problem surfaced, I tried turning it down to 11000, but that didn't seem to fix it. I turned it down further to 10240 and it seems to be fixed now. Some people think that 10240 is the maximum value it should be, but Boris disagreed with that. It seemed to work for me though. Maybe just reducing it by some amount helped, and 10240 was just coincidence. Another user who had this problem said they were using 10240 and it didn't work for them.

 

The other thing you could try is to turn down your DynDOLOD settings. I believe my texture tile size is 256 for TexGen and DynDOLOD. I had tried 512 and wasn't having good results.

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Okay, thanks for letting me know. Still haven't gotten to the bottom of it then. They look like LODs though. Sometimes you can clip through and see the real textures underneath. Now that I think about it, you can go into the console (~) and type "tll" to toggle LODs on and off. That will prove whether they're LODs or not. I wouldn't recommend using that as a solution though.

 

Because a reload seems to fix it temporarily, it really makes me think that it's running out of RAM or VRAM. You can try using Skyrim Performance Monitor to track this.

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Okay. So, I've ruled out all the parallax stuff and the ENB as being the culprits, as I've disabled every texture mod I have, plus the ENB, plus turned the speedhackwithoutgraphics to true in enblocal and it still happens. I'll try tll and using the performance monitor, but after using the performance monitor, I don't know what an actual fix will be.

Oh. Yes. I can clip through to the real stuff underneath. That's what made me think they were LODs too.

P.S. Thank you for helping. I've literally looked all over for answers here and coming up with nothing.

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Okay. So, used performance monitor. Posting a screen of it now, since I'm not quite sure what to make of it. The only thing that looked strange is the threads... which, with my Ryzen5 CPU shouldn't be happening...

Also, it's officially LODs for sure. Console tll worked to fix it.

Btw, thank you, Bethesda, for creating this extremely fun game with a plethora of extremely weird things that can happen to it. Haha.

https://imgur.com/a/HxDlZ

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I don't even know what the Windows 10 Fall Creators Update is...

And yeah. Posting enblocal.ini

 

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true
[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true
[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=128
VideoMemorySizeMb=10240
EnableCompression=false
AutodetectVideoMemorySize=false
[THREADS]
DataSyncMode=0
PriorityMode=0
EnableUnsafeFixes=false
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=true
VSyncSkipNumFrames=0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=true
FPSLimit=58
[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115
//B
KeyBruteForce=66
KeyDepthOfField=118
[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0
[ANTIALIASING]
EnableEdgeAA=false
EnableTemporalAA=false
EnableSubPixelAA=false
[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=true
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=true
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixLag=false
[LONGEXPOSURE]
EnableLongExposureMode=false
Time=1.0
BlendMax=0.0
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