SDB16 Posted December 9, 2017 Share Posted December 9, 2017 Hi thanks for reading, I am trying to create a knockdown system for guns using the fatigue system and ammo effects however I have noticed that the fatigue effects people in power armor as if they was wearing nothing and I dont think a counter effect was added in the game. For power armor I want immunity from the fatigue and combat and metal armor I want it to resist the fatigue dealing less fatigue damage than normal. Any ways I could do this without having to make a bunch of scripts? Also this is my first post and my first time visiting the forums so if this in the wrong place please move it. Link to comment Share on other sites More sharing options...
EPDGaffney Posted December 10, 2017 Share Posted December 10, 2017 Hi, friend. Far as i know, you will need scripts, as I've only ever seen fatigue used in any way via scripting. Open up the script for the boxing gloves or anything like that and you'll see what I mean. But the script wouldn't be too hard unless I'm forgetting something. Look at the player check that i know it has. You could just change that to a check for equipped armour or a 'token' or something like that. Link to comment Share on other sites More sharing options...
Recommended Posts