xWilburCobbx Posted December 10, 2017 Share Posted December 10, 2017 (edited) So I have been trying to work with roombounds, and so far they work great. The only thing is, they seem to activate when they are in the corners of the player view. Here is a video showing exactly what is going on. Here is a map of my roombounds. Is this normal behavior? Is it something I don't necessarily need to address? Or what's a better solution to optimizing the level? Edited December 27, 2017 by smashballsx88 Link to comment Share on other sites More sharing options...
xWilburCobbx Posted December 25, 2017 Author Share Posted December 25, 2017 I still don't know if my room bounds should behave this way, I am hoping to get some answers before I upload my mod. It seems the behavior changes without my input though, its starting to only happen if I go around the game world or around my other cells and return ... Is this normal or what? Link to comment Share on other sites More sharing options...
xWilburCobbx Posted December 27, 2017 Author Share Posted December 27, 2017 Ok, during an experiment I happened to go on, I came to a new conclusion. I am not sure what happened in the video but it seems my roombounds some how scooted back from their actual starting point, for some reason that just went away almost immediately. Now this problem isn't really apparent in small hallways with doors, even though if you pay very close attention you can notice by a small corner of your eye, the door disappears. I can pass that off as normal, since it's very hard to catch, but it shows in larger hallways without doors, such as the divides before the first doorway from the larger area, to the branching hallway to the 2nd large area. So are room bounds only good for door ways? if that's so, what do you think would be a better solution to getting good optimization? Any help with this new info would be much appreciated. Link to comment Share on other sites More sharing options...
xWilburCobbx Posted December 27, 2017 Author Share Posted December 27, 2017 (edited) Turns out, me not finding any roombounds is a Creation Kit glitch ... Anyways With further and deep investigation, I found that you can join 2 room bounds together to prevent using portals in large openings for odd shapes. I guess i didn't do them wrong, I just didn't know I could also join them, it pretty much eliminated the pesky problem, this way its done more professionally. Edited December 27, 2017 by smashballsx88 Link to comment Share on other sites More sharing options...
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