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My Radiant Quest only works twice then stops.


Medabev

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Hello!

Been working on a mod for a while and I'm actually getting ready to wrap it up, but I want to clean it up. I manage to get a radiant quest working , A simple fetch quest - something to do to pass time and it worked! then my unique NPC stopped giving me dialogue after my second mission completion. I know the alias works because it's been a different location every time I tried it again, but it ALWAYS stops after I finish the second mission.

 

I tried even putting reset() at the final Quest Stage like (and the quest Main Script)

Game.GetPlayer().removeItem(Alias_ItemOne.GetReference(), 1)
Game.GetPlayer().removeItem(Alias_itemTwo.GetReference(), 1)
X_Gather.reset()
X_Gather.stop()
X_Gather.start()

And got the same exact results.

I'm actually at a lost what to do, because I know it works but It just simple refuses to reset. To make matters worse another one of my Quests resets just fine, using .stop() / .start() Functions.

 

 

 

 

Does anyone have any ideas what I should do?

 

Thank you for your time

 

 

EDIT: I manage to get it to work! It works flawlessly now.

 

For anyone who might have this issue, the way I solved it was by setting the stage back to 0 at the final stage.

Game.GetPlayer().removeItem(Alias_ItemOne.GetReference(), 1)
Game.GetPlayer().removeItem(Alias_itemTwo.GetReference(), 1)
X_Gather.stop()
X_Gather.setstage(0)
X_Gather.start()

And it works! the Quest repeats now, with dialogue and all.

Edited by Juebev
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