Medabev Posted December 10, 2017 Share Posted December 10, 2017 (edited) Hello!Been working on a mod for a while and I'm actually getting ready to wrap it up, but I want to clean it up. I manage to get a radiant quest working , A simple fetch quest - something to do to pass time and it worked! then my unique NPC stopped giving me dialogue after my second mission completion. I know the alias works because it's been a different location every time I tried it again, but it ALWAYS stops after I finish the second mission. I tried even putting reset() at the final Quest Stage like (and the quest Main Script) Game.GetPlayer().removeItem(Alias_ItemOne.GetReference(), 1) Game.GetPlayer().removeItem(Alias_itemTwo.GetReference(), 1) X_Gather.reset() X_Gather.stop() X_Gather.start() And got the same exact results.I'm actually at a lost what to do, because I know it works but It just simple refuses to reset. To make matters worse another one of my Quests resets just fine, using .stop() / .start() Functions. Does anyone have any ideas what I should do? Thank you for your time EDIT: I manage to get it to work! It works flawlessly now. For anyone who might have this issue, the way I solved it was by setting the stage back to 0 at the final stage. Game.GetPlayer().removeItem(Alias_ItemOne.GetReference(), 1) Game.GetPlayer().removeItem(Alias_itemTwo.GetReference(), 1) X_Gather.stop() X_Gather.setstage(0) X_Gather.start() And it works! the Quest repeats now, with dialogue and all. Edited December 11, 2017 by Juebev Link to comment Share on other sites More sharing options...
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