z4x Posted December 10, 2017 Share Posted December 10, 2017 Does anyone know if non-player actors are still unequipping items when changing cells (OnUnload) without sending OnUnequipped event? It has been fixed in Fallout4, I'm curious about Special Edition? Link to comment Share on other sites More sharing options...
Evangela Posted December 11, 2017 Share Posted December 11, 2017 (edited) No papyrus bugs were fixed for SE. Every fix the CK got with FO4 was not applied to Skyrim's at all. This includes the infamous GetItemCount bugs. Edit: Well, I'm not sure now, since it had to be updated with new functions. Edited December 11, 2017 by Rasikko Link to comment Share on other sites More sharing options...
z4x Posted December 12, 2017 Author Share Posted December 12, 2017 The only thing needed is to attach this script to any armor in CK, equip it on follower then re-enter Whiterun: ScriptName OnUnequippedTest extends ObjectReference Event OnUnequipped(Actor akActor) Debug.Trace("OnUnequipped is fixed!") endEvent If "OnUnequipped is fixed!" gets printed in log, its fixed. Would check it myself, but I don't have the whole modding setup for SE (still deciding if its worth to switch). Link to comment Share on other sites More sharing options...
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