mrbalthazr Posted December 11, 2017 Share Posted December 11, 2017 Hi, long time member, pretty much never talks on forum. I have found a lot of very good information here in the past but my current issue I haven't found the exact thing I'm looking for. It could just be my ADHD acting up. In FO4Edit I know how to set NPC's to have a specific level, or how to make them scale with the player, what I cannot figure out is how to make them scale with the player up to a maximum level. I'm playing with the, IMO amazing, Raider Overhaul mod and one of the many things it does is make raiders level with the PC. This was great for a long time but now at levels past 100 I'm seeing far too often Raiders winning in engagements with the Brotherhood of Steel and it's breaking my immersion. I want to make it so that raiders scale but only to a certain extend and I don't know exactly how to type that up. Thank you. Link to comment Share on other sites More sharing options...
mrbalthazr Posted December 11, 2017 Author Share Posted December 11, 2017 I did adjust the values under "calc max level". Didn't seem to change anything. Link to comment Share on other sites More sharing options...
SMB92 Posted December 11, 2017 Share Posted December 11, 2017 You're looking for encounter zones really. They have the min max levels. RO must add/remove the flag that ignores this. I'll take a look at it shortly. Link to comment Share on other sites More sharing options...
mrbalthazr Posted December 11, 2017 Author Share Posted December 11, 2017 You're looking for encounter zones really. They have the min max levels. RO must add/remove the flag that ignores this. I'll take a look at it shortly.Thanks bud, appreciate it. Link to comment Share on other sites More sharing options...
SMB92 Posted December 12, 2017 Share Posted December 12, 2017 I can see that RO puts the PC level Multi flag on its ActorBase records for Raiders, so it will scale with the player. Your encounter zones are usually tied to locations, such as a dungeon, to tell the game what the min max level is for placed NPCs there. When spawning by script however, we can use an encounter zone not necessarily tied to a location to set this data. This is something I do in my own mod. Depending on the difficulty setting (either set on a hand placed Actor, enhanced by game setting or set in script upon spawn) the game will use this the EZ as a base min max but the final level will vary (max of 125% of max level I think it was for Very Hard). But as you are aware, this flag bypasses it. For you simplest thing to do will be remove the flag. If you wanted to do something more advanced than that, then do come prepared to learn a lot more than this. It can be hard to grasp. Link to comment Share on other sites More sharing options...
SKKmods Posted December 12, 2017 Share Posted December 12, 2017 how to make them scale with the player up to a maximum level. If you are editing the existing base actors then (in CK I don't use FO4Edit) the Stats tab Leveling Data CalcMax field does work, I have some encHostiles set for [ Level: 1.00 PC level Mult: check Calc Min: 1 Calc Max: 100 ] They spawn matching the player level 1:1* up to 100 and then stop leveling ... is that what you want ? (*) +/- small level variances If the actors are setup in inherited template level lists like encTemplate > encHostile > LCharHostile > lvlHostile then the intermediate records may have over-rides that need attention as well. Link to comment Share on other sites More sharing options...
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