tonycubed2 Posted March 17, 2012 Share Posted March 17, 2012 Typing on my iPad 3 while walking the girls! How to give the player a ring when the game runs if they do not have it in their inventory? The ring invokes the sandman when worn, which with dialogue controls the odds of being ambushed while sleeping. The mod is up, but I am trying to give players control on odds. I do not want them to use the console and additem command. Trying to preserve immersion. M Thanks ! Link to comment Share on other sites More sharing options...
fg109 Posted March 17, 2012 Share Posted March 17, 2012 Well, if you have dialogue, you must have a quest right? Add this to the quest script: Form property CustomRing auto Event OnInit() if (Game.GetPlayer().GetItemCount(CustomRing) == 0) Game.GetPlayer().AddItem(CustomRing, 1) endif EndEvent Link to comment Share on other sites More sharing options...
BigDon1 Posted March 17, 2012 Share Posted March 17, 2012 Maybe make a little "quest" of sorts, that's set to start-up with the game, and for that quest make a chest and have it in a secure location accessible by the Player, then have the Ring (along with anything else you might want to give the Player) in the chest. Then you just let the Player know where to find it. Link to comment Share on other sites More sharing options...
tonycubed2 Posted March 18, 2012 Author Share Posted March 18, 2012 fg109, thanks!!!! Worked liked a charm. BigDon1, thanks, I would have done so but it is not a quest item per se, it is a utility allowing a in game menu. Thus a quest would not really apply, though I appreciae the answer. Link to comment Share on other sites More sharing options...
BigDon1 Posted March 18, 2012 Share Posted March 18, 2012 Ahhh, I see. Well, looks like you've got it working now. Cheers! :) Link to comment Share on other sites More sharing options...
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