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Remove disabled objects from the LOD


vvbnspdj07

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Well if regenerating precombined meshes doesn't help with it, you'd need to redo LOD. Haven't played with the tools for that with FO4edit yet. But I have seen precombined meshes help with LOD problems quite a bit.
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LODs are separate from precombined meshes, you need to regenerate LOD to see any changes in the distance. They must be made in CK as a plugin, console commands don't count.

http://forum.step-project.com/topic/12466-fo4lodgen/

How do I activate the LOD changes after FO4LODGen.exe does its thing? All I got is a txt file named LODGen

Edited by vvbnspdj07
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LODs are separate from precombined meshes, you need to regenerate LOD to see any changes in the distance. They must be made in CK as a plugin, console commands don't count.

http://forum.step-project.com/topic/12466-fo4lodgen/

How do I activate the LOD changes after FO4LODGen.exe does its thing? All I got is a txt file named LODGen

 

All generated LOD files are put in the right location if you didn't provide any command line options to redirect the output, you don't have to activate anything. LODGen.txt file is a temporary service file created in Edit Scripts folder outside of Data.

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Yeah figured it wouldn't help him. Although it does help broken LOD with dramatic changes to areas, such as with the Sanctuary Restored mod,without a regeneration the LOD is all weird and missing.
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''All generated LOD files are put in the right location if you didn't provide any command line options to redirect the output, you don't have to activate anything. LODGen.txt file is a temporary service file created in Edit Scripts folder outside of Data.''

 

Now that I forgot to redirect the output and ran the program anyway, can you tell me how to undo it so I can try again? I'm getting horrifying graphical glitches now.

@Edit: I'm convinced the glitches are unrelated. Water Tower still there though.

Edited by vvbnspdj07
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Start FO4LODGen.exe with the command line parameter -o:"c:\Output"

 

I know this is the step I missed but I just don`t know how to do this. And say I get it right, can I keep editing the same plugin for disabling static objects and then reloading the LOD on top of it?

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