vvbnspdj07 Posted December 13, 2017 Author Share Posted December 13, 2017 (edited) Read about using command line in Windows, it is not hard.You need to regenerate LOD with your plugin being active so FO4LODGen can pick up the changes.I just did, the LOD definitely changed, but not the water tower. Do you think its possible to remove all the LOD from the world, so its like a mist or something instead? Edited December 13, 2017 by vvbnspdj07 Link to comment Share on other sites More sharing options...
zilav Posted December 13, 2017 Share Posted December 13, 2017 Read about using command line in Windows, it is not hard.You need to regenerate LOD with your plugin being active so FO4LODGen can pick up the changes.I just did, the LOD definitely changed, but not the water tower.How did you remove it in your plugin? Deleted, disabled, moved under the ground? Show screenshot of watertower ref from FO4Edit. Link to comment Share on other sites More sharing options...
vvbnspdj07 Posted December 13, 2017 Author Share Posted December 13, 2017 (edited) Read about using command line in Windows, it is not hard.You need to regenerate LOD with your plugin being active so FO4LODGen can pick up the changes.I just did, the LOD definitely changed, but not the water tower.How did you remove it in your plugin? Deleted, disabled, moved under the ground? Show screenshot of watertower ref from FO4Edit. I selected the tower on creation kit and checked ''initially disabled'', saved and activated the plugin on NMM.@Edit: Upon marking ''initially disabled'', ''hide from map'' and rescaling to a size too small to see, it actually worked! Can I edit this same plugin to do this with other static objects and then run FO4LODGen so the LOD matches the changes? Edited December 13, 2017 by vvbnspdj07 Link to comment Share on other sites More sharing options...
zilav Posted December 13, 2017 Share Posted December 13, 2017 Yep setting disabled only is not enough, you need to delete the ref in CK and then undelete refs in FO4Edit (clean plugin) which will convert it to initially disabled and move under the ground so FO4LODGen won't pick it up. Or disable and move under the ground yourself. Setting scale also works but it is not the best approach because mesh data wlll remain in LOD files for this ref. Link to comment Share on other sites More sharing options...
vvbnspdj07 Posted December 13, 2017 Author Share Posted December 13, 2017 Yep setting disabled only is not enough, you need to delete the ref in CK and then undelete refs in FO4Edit (clean plugin) which will convert it to initially disabled and move under the ground so FO4LODGen won't pick it up. Or disable and move under the ground yourself. Setting scale also works but it is not the best approach because mesh data wlll remain in LOD files for this ref.The LOD generation will always overwrite the previous one without problems? Link to comment Share on other sites More sharing options...
zilav Posted December 13, 2017 Share Posted December 13, 2017 Yes. Link to comment Share on other sites More sharing options...
vvbnspdj07 Posted December 13, 2017 Author Share Posted December 13, 2017 Alright thanks for all the help :thumbsup: Link to comment Share on other sites More sharing options...
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