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Remove disabled objects from the LOD


vvbnspdj07

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Read about using command line in Windows, it is not hard.

You need to regenerate LOD with your plugin being active so FO4LODGen can pick up the changes.

I just did, the LOD definitely changed, but not the water tower.

 

Do you think its possible to remove all the LOD from the world, so its like a mist or something instead?

Edited by vvbnspdj07
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Read about using command line in Windows, it is not hard.

You need to regenerate LOD with your plugin being active so FO4LODGen can pick up the changes.

I just did, the LOD definitely changed, but not the water tower.

How did you remove it in your plugin? Deleted, disabled, moved under the ground? Show screenshot of watertower ref from FO4Edit.

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Read about using command line in Windows, it is not hard.

You need to regenerate LOD with your plugin being active so FO4LODGen can pick up the changes.

I just did, the LOD definitely changed, but not the water tower.

How did you remove it in your plugin? Deleted, disabled, moved under the ground? Show screenshot of watertower ref from FO4Edit.

 

I selected the tower on creation kit and checked ''initially disabled'', saved and activated the plugin on NMM.

@Edit: Upon marking ''initially disabled'', ''hide from map'' and rescaling to a size too small to see, it actually worked! Can I edit this same plugin to do this with other static objects and then run FO4LODGen so the LOD matches the changes?

Edited by vvbnspdj07
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Yep setting disabled only is not enough, you need to delete the ref in CK and then undelete refs in FO4Edit (clean plugin) which will convert it to initially disabled and move under the ground so FO4LODGen won't pick it up. Or disable and move under the ground yourself.

 

Setting scale also works but it is not the best approach because mesh data wlll remain in LOD files for this ref.

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Yep setting disabled only is not enough, you need to delete the ref in CK and then undelete refs in FO4Edit (clean plugin) which will convert it to initially disabled and move under the ground so FO4LODGen won't pick it up. Or disable and move under the ground yourself.

 

Setting scale also works but it is not the best approach because mesh data wlll remain in LOD files for this ref.

The LOD generation will always overwrite the previous one without problems?

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