MissingMeshTV Posted December 13, 2017 Share Posted December 13, 2017 Noice! :thumbsup: Link to comment Share on other sites More sharing options...
twizzOr Posted December 13, 2017 Author Share Posted December 13, 2017 I still need to regenerate precombine/previs for that cell, but I'm pretty sure that fix is a done deal. :cool: Link to comment Share on other sites More sharing options...
SMB92 Posted December 14, 2017 Share Posted December 14, 2017 So is precalc still broken or you just referenced the cell in your esp and the fixed remained? Edit: lol didn't see second page. So that answers that. Link to comment Share on other sites More sharing options...
twizzOr Posted December 14, 2017 Author Share Posted December 14, 2017 Regenerated precombine/previs and updated the dropbox link if anyone wants to test. Looks good here. https://www.dropbox.com/s/0usmt8hyxoangf5/ussc-black-terrain-fix.7z Link to comment Share on other sites More sharing options...
JasonTodd1976 Posted September 4, 2018 Share Posted September 4, 2018 Sorry to raise this thread from the dead, but just notice the "blackout" that is described here while playing a vanilla playthrough is there anyway to getting the fix to work without adding a "mod" to the game? for my modded playthough it willbe a godsend. Cheers mate Link to comment Share on other sites More sharing options...
Thanox135 Posted September 28, 2018 Share Posted September 28, 2018 Yeah, I'm getting it too but in Far Harbor. It's absolutely everywhere and it's not occluded by fog so it sticks out, it's painfully distracting. I'm not even sure where to start with fixing it or finding out what's causing it, I avoid using the CK because it throws tantrums and crashes for me constantly so I usually just rely on Fo4edit, and that isn't helping me at all with this. Prepare your eyeballs for the next one, it's the worst one I've found yet. Without the fog in the way, the square shape isn't visible. It just looks like a black splotch resembling spilled oil, easily mistakable for a misplaced static shadow. Link to comment Share on other sites More sharing options...
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