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Ai Package Question


evrymetul

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Is there anyway to restart an Ai package after it is interrupted by combat? The package I made works, but after combat, the npc stays still.

 

Its a patrol package with an infinite duration that sequentially finds a flora to travel to, and repeats itself after completing the package.

Edited by evrymetul
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Combat is considered an interrupt package, so the game stops the NPC's normal package to enter combat. Like with guards, they enter combat with a hostile then go right back to their patrol.

 

Something else may be wrong with your packages.

I'm not sure if it's important but are the flora's RefIDs persistent? I think for a package to work properly the target has to be persistent.

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