Jadorel Posted December 12, 2017 Share Posted December 12, 2017 (edited) So as some of you know, Fallout 4 VR came out today. And apparently some mods such as graphical mods that just have texture changes are able to be loaded manually in to the game. However, I want to see if I can get a mod that has an .esp file to work for the game. Ive followed the typical manual loading process, however some things are not the same. FO4VR has several ini files that Im not sure need to be modified with the archive code, and when you run the game, no plugin file is created. I manually created and listed a mod in a plugin file that I added to the Data folder, but still no dice getting it to show up. Do yall have any idea of the extra steps Ill need to get a mod to work for the VR version? Specifically Im trying to get this mod to load: https://rd.nexusmods.com/fallout4/mods/19154?tab=description Really wanna swing a lightsaber in VR. Thanks Edit: After testing with others, it seems that esps are unable to load. Forgive me for not knowing but what exactly is an esp and is there some way I can dig in to it to modify it for VR? Edited December 12, 2017 by Jadorel Link to comment Share on other sites More sharing options...
skydragonsky Posted December 12, 2017 Share Posted December 12, 2017 (edited) I think about ordering the VR version for Fallout 4, although I am more interested in Skyrim VR next year. So I can't directly look into it, however, you need to check how the .esp file format changed compared to Fallout 4 vanilla. There might be just some minor changes in the file header and specific record types related to the game's visuals. If you compare specific Fallout VR .esp file with its vanilla counterpart in a Hex editor, you will likely see that they are mostly identical. So you need to either develop a program to convert a fo4 .esp into a fo4 vr .esp, or and preferred (As there might be data in the new vr .esp file format not present in the vanilla .esp format) adapt FO4Edit to properly parse the new file format. So you have to understand how Fallout 4 VR loads those files when the game starts. You can do so by attaching a debugger like x64dbg to Fallout4 and step through the CPU instructions one by one. You need to find the Fallout4's file parser and you need to adapt FO4Edit in a way which adopts FO4's parser behavior. It's probably easier for you to wait until FO4Edit is updated (if at all). Edited December 12, 2017 by skydragonsky Link to comment Share on other sites More sharing options...
gohanthestudssj2 Posted December 12, 2017 Share Posted December 12, 2017 I can't verify since I don't have the game, but redit has thread claiming to get .esps to work by creating/editing some files in the user app data https://www.reddit.com/r/oculus/comments/7j89rp/fo4vr_large_esmesp_mods_work_although_navigation/ Link to comment Share on other sites More sharing options...
WarMachinex0 Posted December 12, 2017 Share Posted December 12, 2017 You need to write your load order files. Look in your documents folder for FO4, and copy them over to VR then edit them for the Mods you have. I've gotten many mods and the DLC to work. Link to comment Share on other sites More sharing options...
Jadorel Posted December 12, 2017 Author Share Posted December 12, 2017 Yeah I found that reddit post last night, it seems my issue was entirely that I didnt prefix my plugins with *. Mods are working now. Link to comment Share on other sites More sharing options...
Ghozgul Posted December 13, 2017 Share Posted December 13, 2017 I'm very disappointed, I can't realize the first mod you want is the lightsaber mod, when we have CBBE and TONS of boobs on the nexus !!!! btw, I already have few mods idea, I'm not a full modder but I'll try some things. Specially stuff like reduce pipboy's size when looking at it Link to comment Share on other sites More sharing options...
TheCaptn Posted December 13, 2017 Share Posted December 13, 2017 I'm very disappointed, I can't realize the first mod you want is the lightsaber mod, when we have CBBE and TONS of boobs on the nexus !!!! Gear before bewbs my dude... We need guns. Lots of guns. Link to comment Share on other sites More sharing options...
mhyslip Posted December 13, 2017 Share Posted December 13, 2017 They are equally important. Please keep us abreast of any progress. Link to comment Share on other sites More sharing options...
TR0LL Posted December 13, 2017 Share Posted December 13, 2017 Installing mods is easy and it works. Im using a few in my game right now. Link to comment Share on other sites More sharing options...
mhyslip Posted December 13, 2017 Share Posted December 13, 2017 This one was really helpful as well Link to comment Share on other sites More sharing options...
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