ZippyDSMlee Posted December 12, 2017 Share Posted December 12, 2017 When you are not using auto cover and trying to fire behind stuf but the weapon takes an extra second to fire, whats it called and how can I kill it? LOL Link to comment Share on other sites More sharing options...
ArJed Posted October 22, 2018 Share Posted October 22, 2018 While rebuilding my weapons mod, I found strings you need: InputDelayTightAimExit=0.1 CoverUpdateDelay=0.333StormCoverUpdateDelay=0.15m_fCoverBreakForwardAccelDelay=0.4f;m_fCoverDelayTime=1.0 - all values in seconds.Not exact "firing from cover" just values related to cover. Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted October 22, 2018 Author Share Posted October 22, 2018 thanks, I need to rebuild mine I dumped it by mistake LOL. Would know offhand how to make submachineguns spread the longer you hold the trigger down I recall I had that but forgot how I set it up. Link to comment Share on other sites More sharing options...
ArJed Posted October 23, 2018 Share Posted October 23, 2018 (edited) ------------- Fire types ------------- // Full-auto // simple; bIsAutomatic=true RateOfFire= more than 100; ------------- // Semi-auto // simple; bIsAutomatic=false (or not included); RateOfFire= less than 100; ------------- // Single // simple; bIsAutomatic=false; RateOfFire= less than 90; ------------- // Full-auto // with more delay between shots; bIsAutomatic=true RateOfFire= more than 100; BurstRounds=1 BurstRefireTime= from 0.6 to 0.9 ------------- // Semi-auto // with more delay between shots; bIsAutomatic=false (or not included); RateOfFire= any, more than 500; BurstRounds=1 BurstRefireTime= from 0.1 to 0.9 ------------- // Single // with more delay between shots bIsAutomatic any true/false (or not included); RateOfFire= less than 80; BurstRounds=1 BurstRefireTime= from 0.9 to 1.0 ------------- // Burst // bIsAutomatic=false RateOfFire= any, more than 200; BurstRounds= min=2; max=MagSize; BurstRefireTime= from 0.1 to 0.5 ------------- // Full-auto Burst // (example: M-15 Vindicator custom model); bIsAutomatic=false RateOfFire=(X=600,Y=600) BurstRounds=3 BurstRefireTime=0.3f MinRefireTime=0.3f Edited October 23, 2018 by ArJed Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted October 23, 2018 Author Share Posted October 23, 2018 ------------- Fire types -------------// Full-auto // simple;bIsAutomatic=trueRateOfFire= more than 100;-------------// Semi-auto // simple;bIsAutomatic=false (or not included);RateOfFire= less than 100;-------------// Single // simple;bIsAutomatic=false;RateOfFire= less than 90;-------------// Full-auto // with more delay between shots;bIsAutomatic=trueRateOfFire= more than 100;BurstRounds=1BurstRefireTime= from 0.6 to 0.9-------------// Semi-auto // with more delay between shots;bIsAutomatic=false (or not included);RateOfFire= any, more than 500;BurstRounds=1BurstRefireTime= from 0.1 to 0.9-------------// Single // with more delay between shotsbIsAutomatic any true/false (or not included);RateOfFire= less than 80;BurstRounds=1BurstRefireTime= from 0.9 to 1.0-------------// Burst //bIsAutomatic=falseRateOfFire= any, more than 200;BurstRounds= min=2; max=MagSize;BurstRefireTime= from 0.1 to 0.5-------------// Full-auto Burst //(example: M-15 Vindicator custom model);bIsAutomatic=falseRateOfFire=(X=600,Y=600)BurstRounds=3BurstRefireTime=0.3fMinRefireTime=0.3f I remember that much but I forget if it was more spread based(there are lines for spread) or time based(hell I might have done both it took me a week to toy with it but I forgot half of what I did), also burst is was very buggy if burst and refire is set right the weapons will be stuck endlessly fireing. It was an odd glitch LOL. Link to comment Share on other sites More sharing options...
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