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Posted

The original Fallout 4 only utilizies 4 cores at maximum, making any rig meet its limit in front of Goodneighbor or Financial District, resulting in 30-40 frames with 7700K + 1080 combination.

 

 

It is the CPU Bottleneck regarding shadow rendering.

 

 

Meanwhile, Skyrim Special Edition, which was released after Fallout 4, can utilize 8 cores.

 

 

I think Bethesda should have applied this improvement to Fallout 4 VR, too. Because VR function consumes huge amount of CPU resources. Fallout 4 VR might be unplayable without the improvement.

 

 

And If Bethesda's gonna keep updating Fallout 4 because of Creation Club, I hope they apply this improvement once, so that Fallout 4 could be played without severe framedrop in Boston urban area.

Posted

I have 8 cores and it seemed to be only using 2, but I also am running a GTX970 which may be the bottleneck. I don't notice personally any framerate issues unless the boundary for room scale pops up

Posted

fallout uses 8 cores on my system pretty evenly. This is monitoring through msi afterburner, on a clean install playing around with draw distances and the highest ugrid setting i can load with stability.

 

EDIT - damn need to find a new image hoster, this will have to do. Its readable if you zoom at least.

 

http://imgbox.com/YluY7Ajj

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