sdsd8452 Posted December 13, 2017 Share Posted December 13, 2017 The original Fallout 4 only utilizies 4 cores at maximum, making any rig meet its limit in front of Goodneighbor or Financial District, resulting in 30-40 frames with 7700K + 1080 combination. It is the CPU Bottleneck regarding shadow rendering. Meanwhile, Skyrim Special Edition, which was released after Fallout 4, can utilize 8 cores. I think Bethesda should have applied this improvement to Fallout 4 VR, too. Because VR function consumes huge amount of CPU resources. Fallout 4 VR might be unplayable without the improvement. And If Bethesda's gonna keep updating Fallout 4 because of Creation Club, I hope they apply this improvement once, so that Fallout 4 could be played without severe framedrop in Boston urban area. Link to comment Share on other sites More sharing options...
mhyslip Posted December 13, 2017 Share Posted December 13, 2017 I have 8 cores and it seemed to be only using 2, but I also am running a GTX970 which may be the bottleneck. I don't notice personally any framerate issues unless the boundary for room scale pops up Link to comment Share on other sites More sharing options...
Crosstieger Posted December 13, 2017 Share Posted December 13, 2017 The game does use multiple threads but not as effective as it could be. Quick walk outside of diamon city while shooting things. Link to comment Share on other sites More sharing options...
twaeq Posted December 14, 2017 Share Posted December 14, 2017 fallout uses 8 cores on my system pretty evenly. This is monitoring through msi afterburner, on a clean install playing around with draw distances and the highest ugrid setting i can load with stability. EDIT - damn need to find a new image hoster, this will have to do. Its readable if you zoom at least. http://imgbox.com/YluY7Ajj Link to comment Share on other sites More sharing options...
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