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Changing placing script running parameters


Veyond

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so, I've got a real annoying issue and the technical skills required for it seem to be far above what I currently posses. This is the specific mod I'm talking about - Red Rocket BRE by Bwones (https://rd.nexusmods...out4/mods/24114). basically, there is an element of the mod (elevator buttons and the script they activate) that only runs upon starting a new game. I think this is silly and akin to being unable to buy a better car because you already drive one, although I don't know what the mod author's reasoning for it is, so... basically, I'm way far into the game but I really want to use this mod, because it's just so cool. my query is is there a way to run the button-placing script manually in-game or can the script be modified out of the game so that it runs like, say, a weapon injector script whenever you load a save.

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I highly doubt the author did so on purpose

 

It looks like he used the script for the elevators from the contraptions workshop DLC

The issue is inherent with that script, not with the author's mod

The elevators from the contraptions workshop DLC show similar issues, where in certain situations the buttons will not appear

 

It can be fixed, with a little Papyrus know-how and some spare time

The mod author has uploaded the source files of the scripts, so you can modify them wherever necessary

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Well, I cant give you a crash course in Papyrus that will help you tackle this problem, but I can at least suggest you one thing you could try to do

Make sure you save your game to a save you wont overwrite before trying it, because I dont know for sure if itll cause the elevator to break or not

 

Now, open the console and select the elevator, then type in the following command:

cf PlaceButtons

Im not sure if itll do anything at all or just throw an error, but hey.. its worth a shot I suppose

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