elseagoat Posted March 18, 2012 Share Posted March 18, 2012 The way that I understand it, the number of actors that can be controlled is a global value that applies to reanimated creatures and summoned creatures at the same time. But what I want to do is make it so that through perks, I can have up to two summoned atronachs at once, infinite summoned skeletons, and only one reanimated creature. All at the same time, where each "type" of controlled actor has its own maximum number. Now, here is something that I am wondering. If the maximum actor value by default is 1, and this is increased to 2 by the twin souls perk, then how the hell does the power that you get from the ritual stone work because it reanimates all nearby dead enemies at once and seems to ignore this limit? What allows it to ignore this limit and how could I use this to make a summon spell that also ignores this limit? How can I do this? Please help, I would love to get into modding but this is stumping the hell out of me. Link to comment Share on other sites More sharing options...
Recommended Posts