kriegerseele Posted December 14, 2017 Share Posted December 14, 2017 Hey folks, i want to edit the DK Bullet Time Script and run into some issues doing it- maybe you guys know something.What i want to do exactly, is to tell te game that, whenever i´m in Bullet Time Mode, the player should be moving fasterthan the rest of the world and be able to jump higher- u know like he is "The One". I managed to get this to work by using the player.modav command ......... but, when i leave Bullet Time, the player stays fast as lighting andjumpheight is the same as in Bullet Time- although the player should switch back to his normal stats. Any help whith this? Link to comment Share on other sites More sharing options...
dubiousintent Posted December 14, 2017 Share Posted December 14, 2017 (edited) The "modav" command adjusts "Perm Pool" attributes. (See the GECK wiki page on "ActorValue".) You need to detect when you are no longer in "Bullet Time" and reset the modified attributes back to their previous (saved) values. But the better approach probably would be to use "Temp Pool" adjustments, such as the use of ingestibles and the "CastImmediateOnSelf" function. -Dubious-. Edited December 14, 2017 by dubiousintent Link to comment Share on other sites More sharing options...
kriegerseele Posted December 15, 2017 Author Share Posted December 15, 2017 OK, thanks for replying. But honestly i´m a total noob when it comes to scripting- so my understanding of what you explain is very limited. I could really use some kind of step-by-step-tutorial with this... Link to comment Share on other sites More sharing options...
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