NewDL Posted March 18, 2012 Share Posted March 18, 2012 Hello, I am creating a custom computer table NIF for Fallout: New Vegas and am running into an odd issue that I have never seen before. I built the mesh in 3DSMax and UV Wrapped it with my custom texture without issue. When I load the NIF in NIFscope and set the texture paths, it displays correctly... The issue is that when I load it into the GECK, the texture on the top of the table is rotated and skewed and I cannot figure out why it would render fine in NIFscope and 3DS but not the GECK. Here are some photos of the issue I am talking about: http://s1079.photobucket.com/albums/w50 ... issue1.jpg http://s1079.photobucket.com/albums/w50 ... issue5.jpg http://s1079.photobucket.com/albums/w50 ... issue4.jpg http://s1079.photobucket.com/albums/w50 ... issue3.jpg http://s1079.photobucket.com/albums/w50 ... Shot12.jpg I have attempted every option within the "Mesh" submenu of the table block (in NIFSkope) and it still didn't fix the issue... Why would the texture look fine in 3DS/Nifskope and then be rotated and skewed in the GECK/in-game? could it be a NIFSkope bug? I am totally stumped at this point... Here is my NIF if you want to take a look: http://www.fileswap.com/dl/XzQo56B5Hk/T ... 2.nif.html Link to comment Share on other sites More sharing options...
NinjaBob2312 Posted June 3, 2012 Share Posted June 3, 2012 Dude, you loaded links to a private album. Can't say much to help you when I can't see the images. Link to comment Share on other sites More sharing options...
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