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Object Mod Giving too much of a value


SEMMz

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I am trying to get a lining mod for leather armor that gives +15 physical resistance, so I copied all the mods and what not of the flame resistance (asbestos lining ) stuff, but instead of giving +15 phys. resistance like the flameresistance +15 energy resist does, it gives +37

 

Here is the data value I changed from 15 energy resist to 15 phys resist

 

Target vddamagetypevalues

Op ADD

Form dtPhysical

15.0000

Step 0.00

 

There are fweight and ivalues as well, under property modifiers, but i dont think those have to do with it.

 

Sorry, if that isn't very good description, but I am very tired. lol

 

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Try changing the Op from ADD 15 to SET 15.0 and see what happens.

 

Add will add to any other modifiers that are floating around, looks like there are 22 points of them, set will force a new baseline.

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Do you want your new lining mod to set the damage resist of your leather armour to 15?, or do you want it to add another 15 to what it already has?

 

Furthermore, you dont want to use DamageTypeValue for physical damage, you want to use Rating, itll look like this:

 

Int

ADD
Rating

15

0

0.000000

 

Alternatively, if you want it to set the damage resist to 15, rather than adding 15 to its base value, try this instead:

 

Int

SET

Rating

15

0

0.000000

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  On 12/16/2017 at 4:26 AM, Genamine said:

Do you want your new lining mod to set the damage resist of your leather armour to 15?, or do you want it to add another 15 to what it already has?

 

Furthermore, you dont want to use DamageTypeValue for physical damage, you want to use Rating, itll look like this:

 

Int

ADD

Rating

15

0

0.000000

 

Alternatively, if you want it to set the damage resist to 15, rather than adding 15 to its base value, try this instead:

 

Int

SET

Rating

15

0

0.000000

Yup. that solved it! Thanks. I might go and push this for all the armors now!....eventually..

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