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More Realistic Crafting Skill Gains


aozgolo

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Does anyone else find it annoying that you can level smithing up to 100 before your combat skills are even at 50 just by dropping a few K of gold into iron ingots and pounding out a couple hundred iron gauntlets?

 

In most MMOs that feature tiered crafting, once you reach certain levels of crafting, basic items no longer provide skill gains.

 

So I'm thinking Skyrim would be made more immerse and interesting if things like Alchemy and Smithing actually used diminishing returns to make it where you actually have a reason to go out and collect these ingredients, and mine this ore, and not just fast travel from hold to hold and buy up all the store's stock of petty items to fast-level up your gear.

 

This would make achieving 100 in a crafting skill all the more satisfying.

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