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Nipton's Reconstruction


SaetaFesnoma

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Hi! I'm just a Nexus User and basic modder. I know the chances of this mod getting done by experienced and advanced Modders is really slim, but anyway I would like to show the idea I had in order for these modders to check it out and think about it. I apologize now if you find any grammar mistake, I'm spanish but I think a have a decent level of english though. I hope that this mod is possible to be made like this and that you find it interesting. Thanks for your time!


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QUEST INITIATION:


- 14 Days after Vulpes first conversation/death 4 people will arrive at Nipton Town Hall. 2 males, 2 women and a Pack Brahmin. The leader, William Clark, will ask the Courier about teaming up to reconstruct Nipton and make it a safe and thriving settlement.



ESSENTIAL RECONSTRUCTION:


- 1. Cleaning up the Ruins and the Building Insides' Rubbish. Talk with William about starting the reconstruction by that (25 Repair Conversation). 5 days after the conversation everything will be in order (houses exterior fixed and interiors polished, ruins, crosses and skeletons cleaned, etc). Then William will give you a key to the house in front of the Nipton Store that will have a new basement. 100 Exp reward.


- 2. Find a General Merchant for the Nipton Trading Post. That person will be Richard, a well connected trader that is stucked at Crimson's Caravan HQ after losing his caravan due to a Fiend Raiding Party. To convince him you will have to pass a 40 Barter / 50 Speech dialog. 1 day after the conversation he will be at the Store. 150 Exp reward.


- 3. Enable a Power Supply for the Town (if possible, this phase will lead to complete the That Lucky Old Sun quest with the "Full Region" option). William will talk you about getting some source of power redirected to the town, and suggest to try with the Helios One. After completing That Lucky Old Sun properly, William will ask you to collect construction material for the Electrical Infraestructure: 30 Scrap Metal, 20 Scrap Electronics, 20 Wood, 15 Sensor Module and 10 Fission Batteries. You'll supply William with these materials and after 3 days the work will be done. 300 Exp reward.


* After all the essential reconstruction is done, all standing houses will be populated after 2 days (except Nipton Hotel). William and his group will live in the Town Hall with more people.



ENHANCEMENT RECONSTRUCTION: After the houses are populated.



- 1. General Store upgrades: Richard will ask you to help him with the store. In order to obtein a sustained supply, you will have to contact an old friend of his, Michelle. Michelle is a ranch worker residing in Crimson Caravan HQ.


- 1.1. Brahmin / Bighorner Pen (replacing the Good Luck Trailer Park). You will have to pass a 50 Barter Check to convince her to move down to Nipton and work with Brahmins. After a day she will be at Richard's Store, and she

will ask you to collect 10 Scrap Metal and 10 Wood to build up the Pen (quest completed upon delivery). 1 day after the delivery it will be up, with 5 Brahmins in it with a Ranch Worker too(and Richard will add Brahmin Meat and Steak in his list). 200 Exp reward. (If possible) 7 days after the Pen construction she will give you an unmarked quest to bring a pack of bighorners down to the pen (from the nearby hills, Legion Safehouse). Maybe is possible to use the same script from Follows' Chalk quest with this one. 4 bighorners, a mother, and 3 adults males. After bringing all of them to the pen Michelle will give you 300 caps (100 exp reward) and Richard will add Bighorner Meat and Steak to his list. 1 day after another Ranch worker will be in the Bighorners Pen.


- 1.2. Crops Farm (between Nipton Hotel and the water tower). Richard will comment that there is an unused space between the Nipton Hotel and the water tower that he thinks it's good for farming. He will ask you about finding some farmers to settle down at Nipton and work on Crops in that spot. A group of 3 farmers will be at Goodsprings, and you will have to pass a 60 Speech check to convince their leader, Abraham, to settle at Nipton (1 day after). Once they've arrived, Abraham will ask you to collect 5 scrap metal and 10 wood. 1 day after the delivery, the farm fence will be up (quest completed, 200 Exp reward), and 3 days after that it will have crops in it. This will add various food ingridients to Richard's list.


- 2. Construction Materials Supply. Once the General Store Upgrades quests are completed (not the unmarked ones) and built, you can talk with William about further improvements. He will comment about constructing a sewerage system for the town. In order to achieve that he will suggest that there is a quarry north of Goodsprings that can provide the necessary materials. This will link with the unmarked quest "Claws Out" given by Chomp Lewis. Once the quest is done, a Quarry Foreman will be inside the Big Horn Saloon (Boulder City). You will have to convince him (60 Barter check and 2500 caps) to provide you with concrete and related materials. 3 days after that, construction supplies will appear between Nipton Hotel and the leftmost house.


- 2.1. Sewerage System. Once the construction supplies are in Nipton, William will talk (400 Exp reward for the previous quest) about finding someone with Hidraulics and Construction knowledge (an Engineer). This person will be Johnathan Price, and he will be at Hoover Dam, near to Head Engineer Mike Lawson.

You will have to convince him to leave the Dam's Security with a 90 Speech check or bribe him with 3000 caps. Once you achieved that he will be at Nipton Hotel (1 day after). Once he is in Nipton, there will be a hole in the ground between the Town Hall and the house next to the trading post.

He will ask you to erradicate the Ants living there in order to begin the work. Once you report back to him (500 Exp reward), the sewerage system and the plump station will be build (5 days after). This will add a pair of sewer manholes throughout the town and a fountain in the T section between the Trading Post and the Town Hall.

It will also cleanse the water sources from radiation (if possible).


- 2.2. Clinic (in the spot next to the house located northeast of Nipton, where the ruins of a house were). When Johnathan sets up at the Plump Station you can talk with him about other projects, he will say that a Clinic and an Armory are vital for thriving communities.

Once you agreed with him he will begin the construction (3 days after that the Clinic and Armory buildings will be completed). After the buildings are completed he will task you with finding a Doctor and a Weapons Merchant.

The doctor can be found at McCarran Airport, in the Concourse zone with Dr. Kemp, it will be a Follower of the Apocalypse named Dr. Drake Ramoray. To convince him to move down to Nipton you will have to be Liked by the Followers or pass a 8 Charisma check. 200 Exp Reward.


- Alternative Chems (Unmarked Quest): When Drake is set up at the Clinic he will ask you about getting samples of alternative chems for medical purposes. Hydra instead of Doctor Bag, Fiery Purgitive instead of Radaway/Antivenom and Bitter Drink instead of Stimpaks.

Once you provide him with 5 samples of each, he will add them to his list and reward you with Followers of the Apocalypse Reputation, 150 Exp and 300 caps.


- Poison's Study (Unmarked Quest): Drake will also mention that he is developing a research about venoms and poisons and he will ask your help for getting fresh samples of the base ingredients.

When you give him 15 Bark Scorpion Poison Glands, 15 Radscorpion Poison Glands and 10 Cazador Poison Glands he will reward you with 250 Exp and 250 caps and you will gain a perk named "Stings and Remedies" that increase you Poison Resistane by a flat 25% and the duration of your poisons by 25% (if possible).


- 2.2. Armory (next to the player house, where ruins of a house were before). The weapons merchant would be a Gun Runner named Silvia that roams around Westside Co-op, you will have to persuade her that setting a permanent connection with Nipton will be a much better bussiness choice.

In order to do so you will have to pass 3 conversation checks, once proving your knowledge about Guns (75), one proving your knowledge about Explosives (75) and the last one convencing her of the huge opportunity this enterprise is (Barter 90).

Once you persuade her she will ask you to retrieve a weapons package from the Cap Counterfeiting Shack because they didn't paid at the settled term, as a sign of good faith. Once you give her the package (quest completed, 600 Exp Reward) she will move to the Armory (1 day after). 2 Gun Runners guards will be inside the Armory as well.


- Handmade ammo (Unmarked Quest): When Silvia is setted at the Armory you can talk to him about ammo variaties, if you have the "Hand Loader" perk you can teach him how to make some of those especial ammo, adding them to his list. 100 Exp reward.


- 3. Exterior Wall (Primm Walls type). With all the previous quests done (not the unmarked), you could talk again with William for a final improvement. He will be at the Mayor's Office with Johnathan discussing the idea of a Wall protecting the town (if possible).

Once they finish the talk (they will be talking about costs and manpower) you can talk to William to offer yourself as Nipton's Representative. He will give you 3000 caps for construction supplies and point you to talk with the Quarry Foreman again.


- 3.1. You will have to negotiate with the Foreman about the materials because he will value the amount required at 6000 caps. You can agree to his price or reduce it with a speech dialog of 100 to 3000 caps, or with a Barter dialog of 100 to lower it at 2000 caps.

Once the price is paid, the materials will be in Nipton after 2 days, in the same spot as before. You will have to report back to William at the Mayor's Office (100 Exp reward).


- 3.2. Johnathan will mention that a job of these characteristics will require more manpower than the town currently has, and he will suggest (quote "As crazy as it might sound") that you should seek the help of some Supermutants. A group of 3 Supermutants will be at Jacobstown, between the "lake" and the bungalows.

In order to persuade them to help Nipton with the wall's construction you will need to finish the "Unfriendly persuasion" quest given by Marcus in good terms (without killing the mercenaries) (if possible) and talk to the leader, Jackson. After doing so a dialog option will be avaible when talking again with Jackson.

They will move with more of their "brothers" (200 Exp reward) (2 more, 5 in total) to Nipton after 2 days. With the Super Mutants and the materials in Nipton you can talk to Johnathan to begin the work, and the Wall will be finish after 15 days and then the Supermutants will move to a bigger Nipton Hotel

(at the same time they were working on the wall they work on the Hotel as well to make it their home).


- 4. Sheriff and Patrols. When the wall is completed William will be at the Fountain, when you talk with him he will say that the town needs security, a Sheriff for inside troubles and Guards Patrols for exterior dangers. He will suggest to offer these roles to the Super Mutants, both for their physical prowess and as a sing of gratitude.

In order to persuade Jackson and his "brothers" to take these jobs, you will have to have Very Good Karma (900), then a dialog option will be avaible, if not, Jackson will refuse cause they just want to live free and in peace without violence if possible.

Once you persuade him (500 Exp) 2 of the Super Mutants will be at the west entrance of the town and the other 2 at the east entrance, Jackson will be patrolling between the fontain and the Town Hall (1 day after). The Nipton Hotel will be renamed as Nipton's Jail and, of course, remodeled as a Jail (3 days after).


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I will upload a .txt archive with this text and a the vendors lists (how I think they should be). Thank you all for your time!

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