ravenlark Posted February 8, 2004 Share Posted February 8, 2004 Hey all. I've been having some trouble, and joined here in hopes of finding some help and acquiring some general knowledge. Anyway, I've got an NPC standing at the back of a few guards, and I want her to talk to me as soon as I get near her. I've been looking at the other dialogues such as the guards "arrest" greetings, and I can't seem to find out how its done. Any idea how? :huh: Link to comment Share on other sites More sharing options...
MDRud216 Posted February 8, 2004 Share Posted February 8, 2004 I am not that good with the cs but, check out the escort greetings. They are set up so that once you enter the area you were supposed to escort that NPC to then they autamaticcally talk to you with a thankyou message. If you set it up so that the area was a radius around your NPC then set it up like the thankyou messages for escorts it might work. sorry, as i have said: I know nearly nothing about the CS, my suggestion was just a logical guess. let me know if I helped. -MDR Link to comment Share on other sites More sharing options...
Marxist ßastard Posted February 8, 2004 Share Posted February 8, 2004 Simple. First attatch the following script to your new NPC: Begin "#mws_npc_lin_may_chen" ; Because I can, damnit! Short PCisCloseShort DoOnce If ( GetDistance Player <= XXX )If ( DoOnce == 0 )Set PCisClose to 1Set DoOnce to 1ForcegreetingEndIfEndIf End ...Where XXX is the distance where the NPC will start talking. After that, go into Dialogue and create a new Greeting 0 entry with an ID condition fitting your new NPC and a Local condition that checks for the variable PCisClose being greater than 0. If you want to make the NPC start talking to the player each time he gets close, look at the scripts attatched to the sleepers. Link to comment Share on other sites More sharing options...
MDRud216 Posted February 22, 2004 Share Posted February 22, 2004 Is that the way the DreamerScript works? Link to comment Share on other sites More sharing options...
Marxist ßastard Posted February 29, 2004 Share Posted February 29, 2004 Nope, my version has the same concept, but has recieved quite a shot in the leg -- the dialog only shows once and only has one state, meaning that, as long as the PC is close enough and the script hasn't delivered its payload yet, there is only one possible outcome. Sorry for the late reply, been looking for a DSL provider. This has proven to be a very trying task, as I'm in the middle of swamp country. Ferchrissakes, the hospital is sinking! Link to comment Share on other sites More sharing options...
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