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Adding Items to Actor Drop Lists


silven88

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You could go to the NPC's Inventory tab, right-click on the inventory list to add a new item, then select an item of your choice from the drop-down-menu button that should become available. Edited by BigDon1
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I thought it was this simple, but I figured I was wrong because I went to add an item this way to a black bear, and his inventory list is empty. It doesn't list the things he might normally drop, like gold or a bear pelt. Where are those things listed?

 

And how do you set the item to have a % chance to drop instead of a guarenteed drop everytime.

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Okay, I think if you want a lootable-item to have a chance of randomly being on a just-killed NPC, then you would do that from the "Traits" tab, look towards the bottom and you'll see a field named "Death Item", and a drop-down list to choose from. I believe that a death-item assigned that way already has a random chance of if it will be there or not.

 

Look under the "DeathItem..." choices from the list for a specific type of drop, so for a random on-death item that might be on a bear the Player has killed, choose an item of "DeathItemBear", or alternatively "DeathItemBearCave" or "DeathItemBearSnow" accordingly, and the item generated would be something suitable to a Bear (maybe a bear-hide / claw / etc?).

 

You can still add items to an NPC too from the Inventory tab as well, but I think items added there will be on the NPC regardless either if the NPC is still alive or dead.

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I'm still fairly new with making mods for Skyrim and using the Creation Kit, so I could be wrong, but I'm guessing you could probably do that by opening some already existing item, then give it a new ID, save it, and you could then make some changes to that new item's properties.

 

I've been able to make new items this way for some of my quests in my own "Awnuld the Bold" mod. For example, for one quest an item the Player finds is a "Ring of the Lock Master". I used some default ring, changed the ID to something new, gave it a new name that would show to the Player, changed the Enchantment on it (I set it to give a boost to the Player's Lock-Picking skill when worn). As I'm not a graphic-artist, nor do I have the programs or know-how to change the model, so I just kept the model default, but you could also probably change the model for it as well too if you knew how to do that.

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I appreciate your help BigDon and your attempt to answer my question. :)

 

But unfortunately, this doesn't really answer it. Is there anyone out there a little more experienced with the CK that knows how to do what it is that I'm asking?

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DeathItemLists & etc. are leveled lists, they're under Items/LeveledItem in the object window. you can right click there and make a new one, then populate it with items, then assign it to your actor.

 

also, word of warning, I've never actually made anything more than a few rooms with the CK thus far, so there are probably other/better ways to achieve your goal

Edited by kenlong
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Outstanding, thank you very much. This was exactly what I was looking for.

 

I've got another question though. Where would I find all the values that go into the hawks that fly around in the sky? The ones that you can shoot down and loot feathers and beaks from. They don't seem to have a DeathItem list and I can't find them under actor.

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after some digging through the object library, i found that the birds are scripted, that's why you aren't seeing them under actors.

 

the script in question seems to be FXfakeCritterScript... and you can find the markers under FXBirdOPrey*.

 

seems like it's gonna be quite a bit more complicated for you to add custom drops to the birds!

 

http://i.imgur.com/546my.png

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