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tips for 3d modeling


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Eh... Making a race means making a few characters.

That itself requires you to be fluid at character cration.

 

If so, the only other tip that can be given is to make a few different body models, and a few head varations, both for male and female. Then make armors that will fit the other armors in the game, and make it easy to make more variations with re-textures.

 

If you wonder how to make characters, I suggest you google, or youtube, it. It is a complicated thing, and requires top notch knowledge of both your 3d package, a sculpting software and a solid understanding of rexturing.

 

For your sculpting software there are:

 

Mudbox - costs.

Zbrish - costs.

Sculptris - free. Same developer that made Zbrush.

 

I then suggest a more "popular" 3d software, since there are more help to get:

 

Blender - free

Maya - costs

3ds max - costs.

 

Max and Maya are the industry standard.

Max is better stand-alone, while Maya gets better if you got a few scripters hanging around.

 

Not much more to say. You didn't really ask a question at all. Can't give you tips if I don't know your skills :)

 

Cheers,

Matth

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Eh... Making a race means making a few characters.

That itself requires you to be fluid at character cration.

 

If so, the only other tip that can be given is to make a few different body models, and a few head varations, both for male and female. Then make armors that will fit the other armors in the game, and make it easy to make more variations with re-textures.

 

If you wonder how to make characters, I suggest you google, or youtube, it. It is a complicated thing, and requires top notch knowledge of both your 3d package, a sculpting software and a solid understanding of rexturing.

 

For your sculpting software there are:

 

Mudbox - costs.

Zbrish - costs.

Sculptris - free. Same developer that made Zbrush.

 

I then suggest a more "popular" 3d software, since there are more help to get:

 

Blender - free

Maya - costs

3ds max - costs.

 

Max and Maya are the industry standard.

Max is better stand-alone, while Maya gets better if you got a few scripters hanging around.

 

Not much more to say. You didn't really ask a question at all. Can't give you tips if I don't know your skills :)

 

Cheers,

Matth

He's also going to need texturing software like Photoshop as well. However, many of these programs offer free trials and/or discount deals for students, so for a lot of people these programs aren't that far out of reach. However, becoming proficient with them is another matter...

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