alexnidhogg Posted December 16, 2017 Share Posted December 16, 2017 I'm looking for help from someone who's figured out how the scripting in this game works. I'm trying to make a minor change to the script "workshopparentscript", but I don't want to modify the actual script itself. All I want to do is change 1 value. I could modify the script, but that would make this mod incompatible with anything else that modifies this script. Specifically, is there a way to change the value on line 607? ; happiness modifier when an actor diesfloat actorDeathHappinessModifier = -20.0 const It's labeled as a const, which as far as I can tell is not accessible outside this script. Is there any way to modify this value to 0 from an external source, or will I have to replace this script? Any help would be greatly appreciated. Thanks,Alex Link to comment Share on other sites More sharing options...
Genamine Posted December 16, 2017 Share Posted December 16, 2017 Theres no way to externally modify that float value from what I can see That doesnt mean it cant be done though, you could just jury rig a fixYou could listen for actor death the same way WorkshopParent does, and when an actor dies you could modify happiness by +20, thatll net a happiness change of 0 Link to comment Share on other sites More sharing options...
deadbeeftffn Posted December 17, 2017 Share Posted December 17, 2017 As far as i can see, the actorDeathHappinessModifier is only used by a function HandleActorDeath() (line 1173). Thus it should be possible to write a script which extends workshopparent. Scriptname myExtenderScript extends WorkshopParentScript function HandleActorDeath(WorkShopNPCScript deadActor, Actor akKiller) ; get actor's workshop WorkshopScript workshopRef = GetWorkshop(deadActor.GetWorkshopID()) UnassignActor(deadActor, true) endfunction This should override the original function. It doesn't modify happiness. (Not tested, though :whistling: ) Link to comment Share on other sites More sharing options...
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