jh3ng Posted December 16, 2017 Share Posted December 16, 2017 (edited) I only have 17 mods running, and if I add one more mod from there (doesn't matter whether it's a script mod or just a texture mod), the game won't run.. And I look up the internet about the number of limits and looks like many people have MORE than just 17 mods running. Am I the unlucky one who have this low limit? I have mod0000_MergedFilesGeralt CloakCape Hood Toggle(part of Geralt Cloak)Complete AnimationE3Dodge systemChain Dark wolfLore friendly CiriConcept Art Bear armorHeavy attach defense/parryFCR3Geralt only no HairworksGwynbleiddNew Griffin ArmorNPC scabbardsWolf Medallion with Round EyesDandelion with Lilac suit Edited December 16, 2017 by jh3ng Link to comment Share on other sites More sharing options...
JUANMAS7ER Posted December 23, 2017 Share Posted December 23, 2017 Did you merge the scripts? Link to comment Share on other sites More sharing options...
jh3ng Posted December 24, 2017 Author Share Posted December 24, 2017 Yeah. I do use merger and merge scripts when I can. Link to comment Share on other sites More sharing options...
willief23 Posted December 27, 2017 Share Posted December 27, 2017 (edited) Use Mod Merger. This will merge your texture mods. And script merger will only work on script aka .ws files. I have over 80 texture and particle mods combined together in 2 big mod files using mod merger. When using mod merger select all the mods from the mod list that you want to merge. Next click on conflicts to see if there is any files that conflict aka if duplicate mods are trying to edit the same file. You want to have as few as possible conflicts. The more you have on the conflicts list the less likely the file will merge correctly. Also dont merge any mods from Ramccoid aka his big compilation file or any mods from hulk. Mods like Real Contrast or Ultra High Definition can not be merged as well. Edited December 27, 2017 by willief23 Link to comment Share on other sites More sharing options...
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