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Mod limit...


jh3ng

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I only have 17 mods running, and if I add one more mod from there (doesn't matter whether it's a script mod or just a texture mod), the game won't run..

 

And I look up the internet about the number of limits and looks like many people have MORE than just 17 mods running.

 

Am I the unlucky one who have this low limit?

 

I have

 

mod0000_MergedFiles

Geralt Cloak

Cape Hood Toggle(part of Geralt Cloak)

Complete Animation

E3Dodge system

Chain Dark wolf

Lore friendly Ciri

Concept Art Bear armor

Heavy attach defense/parry

FCR3

Geralt only no Hairworks

Gwynbleidd

New Griffin Armor

NPC scabbards

Wolf Medallion with Round Eyes

Dandelion with Lilac suit

Edited by jh3ng
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Use Mod Merger. This will merge your texture mods. And script merger will only work on script aka .ws files. I have over 80 texture and particle mods combined together in 2 big mod files using mod merger. When using mod merger select all the mods from the mod list that you want to merge. Next click on conflicts to see if there is any files that conflict aka if duplicate mods are trying to edit the same file. You want to have as few as possible conflicts. The more you have on the conflicts list the less likely the file will merge correctly. Also dont merge any mods from Ramccoid aka his big compilation file or any mods from hulk. Mods like Real Contrast or Ultra High Definition can not be merged as well.

Edited by willief23
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