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[LE] Glow shader not working properly


ohthatsyou

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I added a glow map to my custom model and I set the values in the bslightinshaderproperty, I choosed a red color. But in the game it just changed my mesh color to red instead of glowing..

 

I want to get a real glowing shader like this:

 

65346-1-1430506449.jpg

 

Not like this ugliness:

 

http://i.imgur.com/vNOVwrY.png

 

(This image is from "BSLightingShaderProperty Basics" topic)

 

Is there anybody has ever made a working glow shader ?

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In addition to the links posted above:

You should insert the glowing part(s) as a separate mesh into your .nif file.

What I mean by this:

1. Separate the parts that are supposed to glow from the rest of the weapon in your 3D modelling software.

2. Save and export this "glow mesh".

3. Create an additional Nitrishape in Nifskope (you can just copy one of the existing weapon parts and adjust its properties)

4. Link your glow map and the textures for the glowing parts (follow the tutorials above) to your "glow mesh".

BTW; this can be done multiple times, if you need e.g. different glow colors.

 

This method has 2 advantages. First, you will gain maximum control over your glowing parts. Second, you can use the standard texture setup for the "no glow" parts - especially you can use an environment map, which isn't possible for parts marked as "Glow shader" in Nifskope. If you're unsure how to correctly setup a "Glow Shader" in Nifskope, you can look here:

https://beyondskyrim.org/skyrim-nif-files-bsshadertextureset-and-textures/

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