llloyd Posted December 18, 2017 Share Posted December 18, 2017 When you take the perk Light Step your companions (even 3rd party like Willow or Russel, etc) will also get Light Step. Nothing more annoying is still having to find all the hidden mines and trip wires as even though you won't trip them your companion will and still blow you up. >.< Link to comment Share on other sites More sharing options...
devinpatterson Posted December 19, 2017 Share Posted December 19, 2017 Shoot, I think it's an entry point perk and that means there's no easy way to implement that for followers. We don't typically have as much control over entry points and we may have to do some jury rigging or thinking outside the box. I could be wrong though, I'll check next time I'm in geck. However if it is the case, maybe there could be a workaround with a teammate check on a object script on the trap (or inserted line in existing obj scripts on traps). But you'd have to attach it to every trap manually or with fnvEdit (or manually cut and paste the line on each existing trap script). Another mod author may have a more elegant approach to share. Link to comment Share on other sites More sharing options...
dubiousintent Posted December 19, 2017 Share Posted December 19, 2017 (edited) There is a mod called "Light Step ED-E" that supposedly gives him that Perk. The one I use is called "ED-E avoids traps" but doesn't say how it does it. I also use one called "ED-Es Stealth Module" so he goes stealthy when I do. Any of those might be inspiring. Edit: And how did I forget the recent "TIP: Perks for Companions" addition under "Custom NPCs" to the wiki "Getting started creating mods using GECK" article already? Undocumented function revealed by JSawyer. -Dubious- Edited December 19, 2017 by dubiousintent Link to comment Share on other sites More sharing options...
llloyd Posted December 19, 2017 Author Share Posted December 19, 2017 So... If I understand this correctly all I need to do is 'player.addperk lightstep 1' and any Companion I have hired will have Light Step forever more in my current playthrough ? Link to comment Share on other sites More sharing options...
dubiousintent Posted December 19, 2017 Share Posted December 19, 2017 (edited) As long as they remain 'hired' is my understanding. But he did qualify that with: "The effects will ONLY work while a companion is in the party." Of course if you left them in some other cell, it shouldn't make any difference but some testing might be warranted. And when a programmer or designer goes out of their way to "recommend making special companion versions of perks even if you want to use existing effects", I pay attention. There is usually some reason a function is "undocumented" or otherwise "unofficial". But for testing purposes, give it a shot. Suggest seeing the test results in the second linked thread in that tip. "The easiest way is not always the best or safest way." -Dubious- Edited December 19, 2017 by dubiousintent Link to comment Share on other sites More sharing options...
llloyd Posted December 19, 2017 Author Share Posted December 19, 2017 Already done for Willow, I was in the GECK trying to add Light Step to her and saw a "WillowsLightStep". I'll use that. Link to comment Share on other sites More sharing options...
devinpatterson Posted December 19, 2017 Share Posted December 19, 2017 Interesting addition to the function, thanks for shedding some light on it Dubious. Link to comment Share on other sites More sharing options...
llloyd Posted December 19, 2017 Author Share Posted December 19, 2017 Update: Didn't work, I typed "addperk willowlightstep 1' , couldn't find the perk, so I used 'addperk lightstep 1' , couldn't find the perk, 'player.addperk willowlightstep 1' , couldn't find the perk, 'player.addperk lightstep 1', same thing, finally I used 'player.addperk 0c0d1386 1' and it added Willow's Light Step at rank 1, and she was still tripping mines. >.< Link to comment Share on other sites More sharing options...
devinpatterson Posted December 19, 2017 Share Posted December 19, 2017 Try the main/vanilla version "player.addperk 00031db7 1" Link to comment Share on other sites More sharing options...
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