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[LE] Getting the player to black out after dialogue


jim555511

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Hi, thanks for the help. So I have a string of dialogue that occurs between the player and an NPC, I want it so that the NPC will make a punching animation and then the player will blackout after. I'm not sure if I would put this in the ending script fragment of the dialogue, and even then I don't know how I would add in the animation, or if I would put this in a reference alias attached to the actor and player, any help would be much appreciated
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You're looking for the functions ApplyCrossFade for fading to black, and the function PlayIdle if you want the player to be knocked down. There's an idle animation from the Thieves Guild questline where the player is knocked down by an arrow, try to look at that. I'm sorry, that's all I have time for right now.

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