MegaStorm Posted December 21, 2017 Share Posted December 21, 2017 (edited) I can't find anything relevant defined on the Actor class, so I'm not hopeful, but is there a way to determine if the player is currently using the transfer menu? You know, the transfer menu that pops up to buy/sell/trade items, either when you are trading with some NPC or even just opening a container. For the longest time, I stupidly thought Utility.IsInMenuMode() would tell you, but I just figured out that only applies to the Main menu, i.e., when the user presses ESC. :confused: I don't want to do anything specific with the menu; I just need to know so I can block my mod's timers. ETA: Don't know if it's possible, but maybe intercept the player's container OnActivate/OnDeactive events (if there is such a thing)? Edited December 21, 2017 by MegaStorm Link to comment Share on other sites More sharing options...
shavkacagarikia Posted December 21, 2017 Share Posted December 21, 2017 use this event:https://www.creationkit.com/fallout4/index.php?title=OnMenuOpenCloseEvent_-_ScriptObject Link to comment Share on other sites More sharing options...
MegaStorm Posted December 21, 2017 Author Share Posted December 21, 2017 Thanks! Link to comment Share on other sites More sharing options...
Recommended Posts