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Detecting Transfer Window


MegaStorm

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I can't find anything relevant defined on the Actor class, so I'm not hopeful, but is there a way to determine if the player is currently using the transfer menu? You know, the transfer menu that pops up to buy/sell/trade items, either when you are trading with some NPC or even just opening a container.

 

For the longest time, I stupidly thought Utility.IsInMenuMode() would tell you, but I just figured out that only applies to the Main menu, i.e., when the user presses ESC. :confused:

 

I don't want to do anything specific with the menu; I just need to know so I can block my mod's timers.

 

 

ETA: Don't know if it's possible, but maybe intercept the player's container OnActivate/OnDeactive events (if there is such a thing)?

Edited by MegaStorm
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