NakedScrolls Posted December 21, 2017 Share Posted December 21, 2017 Script is meant to turn the actor into another race upon bleed out. But right now they just get back up after and don't attack me. They do become non essential after getting back up though, so there's that. Any ideas? Scriptname UWDeathDealer extends Actor Event OnEnterBleedout() if doOnce == 0 doOnce=1 \ utility.wait(2.0) \ myRace = self.GetRace() self.setRace(DeathDealer) ; suppose to switch race self.startCombat(Game.getPlayer()) elseif doOnce == 1 doOnce=2 self.setRace(myRace) self.killEssential(Game.GetPlayer()) endifendEvent race property myRace autorace property DeathDealer autoInt property doOnce=0 auto Link to comment Share on other sites More sharing options...
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